Fulltext results:
- reference_guide @xg
- ====== XG reference guide ====== **XG** (E**x**tended **G**eneralised Line/Sector Types) is a powerful, flexi... elp to bring life to static maps. Creative use of XG enables the mod author to engineer entirely new i... ed sequences and more. {{file:xgref.pdf|Original XG Reference from 2002 (PDF)}} ===== Introduction =
- line_type @xg
- ====== Line Type (XG, DED) ====== A //Line Type// defines the behavior of a [[modding:line|map line]]... ap. Line behaviors are implemented by various [[xg:class|XG classes]] that define what the line does. The class's behavior is carried out when the line is [[xg:line_activation|activated]], [[xg:line_activation
- 1.9.0-beta1...4 @version
- veral [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed: network g... n issues ===== Common Code Library ===== ==== XG ==== * fixed: bug that prevented sector chain... unctions) * fixed: XSTrav_PlaneTexture - the [[xg_dev]] message "couldn't find suitable" was printe... r spref_act_tagged_. Now checked with -1 and an [[xg_dev]] warning message is printed. ====== Change
- sector_type @ded
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a generalized sector type, for use with the [[:XG]] system. XG is a complex topic, with many core concepts which the mod author must be familiar with in order to use the system effectively. See the [[xg:reference_guide|reference guide]] for further inf
- use_deds_in_doom_builder @howto
- ere are various different ways that [[ded]] and [[xg]] definitions can be included with your map. You ... r your wad into a [[pk3]] file. If you use purely XG (no DED's) you also have another option of compiling your XG data into a special lump called [[dd_xgdata]]. T... two things: A) How to write a DED B) How to use XG to add red lighting to a sector * Go to the f
- combination_lock @howto
- ====== How to create a combination lock using XG ====== //Work In Progress: This tutorial is not yet... on ===== For this tutorial we will be utilizing XG to implement a combination lock. Be aware, that we will be chaining together multiple XG [[xg:line_type|line types]] to create a re-usable lock mechanism that can be used to activate another
- triggers @xg
- ====== XG triggers ====== An [[xg:line_type|Line Type]]'s [[xg:line_activation|activation type]] concerns the event(s) that lead to the... is an event (player_cross) that could trigger an XG line. XG lines can be triggered by numerous diffe
- plane_move @xg:class
- ====== Plane move (XG class) ====== <code>Class = plane_move </code> Moves a [[modding:plane]] (floo... e^ Meaning | | Ip0,Ip1| Target Ref, Target Num| [[xg:refs:lpref]] | Reference to planes to move. | | Ip2| Destination Ref| [[xg:refs:spref]]| <html>Destination height (spref).<u... play while moving. | | Ip7| Start Texture Ref| [[xg:refs:spref]]| Spref to the texture that is set wh
- colored_xg_sector_lighting_example @xg
- ====== XG sector lighting examples ====== A [[xg:sector_type|XG sector type]] can be used to define different colored lights/tints within a sector. ===== About XG value functions ===== To begin with this will l
- map_object_reference @xg
- ====== XG map object cross-referencing ====== ===== What is a reference? ===== References are one of the fundamental building blocks of the [[xg]] system, in fact, just about every time you crea... ctors need to refer to each other in some way. In XG, this concept is abstracted using references. Al... ication ===== Complete listing of all available XG references. The type of reference you use depends
- chains @xg
- ====== XG chains ====== A single [[xg:triggers|XG trigger event]] can produce any number of effects in one so-called "atomic action". In mo... Activation (Act.)| When a trigger line type is [[xg_line_activation|activated]]. | | Deactivation (De
- 1.9.0-beta6 @version
- h very different dimensions and/or offsets. === XG === * Use sound played when the player crosse... XS_GetType. * If a map number is not set in an XG end_level line type the exit would take the playe... 045&group_id=74815). * Giving armour using the XG power line type would only work as expected if th... ces for the other modes incremented by one. === XG === * Thinking for [[xg_line_type]]s and [[xg
- sector_type @xg
- ====== Sector Type (XG) ====== A //sector type// defines the behavioral properties of a [[sector]]. A... set to a certain type share the same behavior. [[XG]] allows defining properties related to the visua... nality (for instance, damaging the player). An //XG sector// is a normal [[games:Doom]] sector whose type is an //XG sector type//. XG sectors have special physics pr
- line_activation @xg
- ====== Line activation (XG) ====== In [[XG]], a [[line]] has a state, it is always either //active// or //inactive//. A [[line... . These include. for instance the event type, a [[xg:line_counter|counter]] (as in "line can be activa... st important one is the execution of the line's [[xg:class|class]]. Other things include showing of me
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- id Tech 1 map hack interpretation. ===== {{tag|XG}} ===== * XG stops working when loading a saved game. * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ambient sounds not saved/loaded. * Brok