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xg:refs:spref_min_bottom_texture

Refers to the specific Z coordinate of the height that is calculated by finding the lower texture with the smallest height (Y) of a sector's all lines and then adding this texture height to the lowest contacted floor height (Z coordinate).

xg/refs/spref_min_bottom_texture.txt · Last modified: 2012-04-11 13:16 by 127.0.0.1