User Guide
Quick Reference
Modding
Development
User Guide
Quick Reference
Modding
Development
Class = wall_material
Changes the material of the referenced lines.
Prm | Name | Type | Meaning |
---|---|---|---|
Ip0,Ip1 | Target Ref,Target Num | lref | Reference to one or more lines. |
Ip2 | Side Num | Integer | Zero or one. Specifies the line side to modify. Side zero is the front side. |
Ip3 | Top Texture | Texture | Name of the new upper texture. If not specified, the upper textures of the lines won't be affected. |
Ip4 | Middle Texture | Texture | Name of the new middle texture. If not specified, the middle textures of the lines won't be affected. |
Ip5 | Bottom Texture | Texture | Name of the new lower texture. If not specified, the lower textures of the lines won't be affected. |
Ip6 | Set Mid If None | Integer | If non-zero and Middle Texture (Ip4) is specified - a middle texture will be added to the referenced lines if one wasn't present before. Else, no change will be made. |
Ip7 | Sidedef Flags | Flags | * sdf_fade_top_mid: Surface colors, fade the top → middle surface colors. * sdf_fade_mid_top: * sdf_fade_mid_bottom: * sdf_fade_bottom_mid: |
Ip8 | Middle Blendmode | blendmode | Set the blendmode on the middle texture for the referenced sides. |
Ip9 | Top Red Delta | Integer | Offset to the red component of top surface color [0…255]. |
Ip10 | Top Green Delta | Integer | Offset to the green component of top surface color [0…255]. |
Ip11 | Top Blue Delta | Integer | Offset to the blue component of top surface color [0…255]. |
Ip12 | Middle Red Delta | Integer | Offset to the red component of middle surface color [0…255]. |
Ip13 | Middle Green Delta | Integer | Offset to the green component of middle surface color [0…255]. |
Ip14 | Middle Blue Delta | Integer | Offset to the blue component of middle surface color [0…255]. |
Ip15 | Middle Alpha Delta | Integer | Offset to the alpha component of middle surface color [0…255]. |
Ip16 | Bottom Red Delta | Integer | Offset to the red component of Bottom surface color [0…255]. |
Ip17 | Bottom Green Delta | Integer | Offset to the green component of Bottom surface color [0…255]. |
Ip18 | Bottom Blue Delta | Integer | Offset to the blue component of Bottom surface color [0…255]. |
Line Type { ID = 5001 Comment = "Set front mid material alpha to 50%" Flags = player_cross Flags2 = when_act | any Class = wall_material Type = timed_off Count = 1 Time = 1 Target Ref = line_tagged Side = 0 Middle Alpha Delta = 128 }
The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). When activated, all lines with the same tag as the crossed line which have a middle material will have its opacity set to 128 (50% opacity).