Fulltext results:
- compiling_and_running_2.0 @devel
- ====== Compiling and running Doomsday 2.0–2.3 with CMake ====== Doomsday 2 is built with [[https://cmake.org|CMake]] 3.1 (or later). ==... . * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.co
- version
- .1]] | 3685 | | | ::: | [[version:2.3]] | 3650 | DOOM render hacks, more scripting improvements | ^ |... .1]] | 3299 | | | ::: | [[version:2.2]] | 3272 | Doomsday Script improvements, Heretic modding, weapon ... tem provides regularly updated binary releases of Doomsday. The builds can be accessed via the [[http://... ===== Early years ===== The "first era" of the Doomsday Engine starts from the founding of the projec
- troubleshooting @guide
- s|How to report bugs / technical issues]] ===== Doomsday.out log file ===== When you encounter a bug ... irst place to check for more information is the [[doomsday.out|Doomsday log file]] called **doomsday.out**. It may contain errors or diagnostic messages that help understa
- map_object_reference @xg
- ggered. This is when a reference is used. With [[doom]]'s built in [[line_special]]s this is typically
- 2.3 @version
- Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0,build3650~@# ===== New features ===== **DOOM render hacks.** //TNT: Evilution// and //The Plut... hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported
- readme @guide
- quick reference manual that briefly covers all of Doomsday's features. It comes as an HTML file with your Doomsday installation, but it can also be read here in the Manual. ===== Version 2.3 ===== Doomsday [[version:2.3]] was released on December 30th... readme_macos|Readme (macOS)]] * [[guide:2.3:man:doomsday|doomsday(6) Linux man page]] * [[guide:2.3:
- build_tools_for_unix @devel
- ====== Build tools for Unix (Doomsday 1.x) ====== ===== Ubuntu ===== First, make sure you have the [... ke sure you have the toolchain installed to build Doomsday. You will need: GCC, Python, Git, and Qmake. ... s: emerge -nav zip git cmake In order to build doomsday you must have the following packages installe
- compiling_and_running_3.0 @devel
- ====== Compiling and running Doomsday 3 with CMake ====== Doomsday 3 is built with [[https://cmake.org|CMake]] 3.1 (or later). ===== Sh... ctions ===== - Clone the repository. - Run ''doomsday/build/scripts/build_deps.py build'' to downlo
- devel
- Repositories ===== * [[https://git.skyjake.fi/doomsday/engine|Main Git repository]] * [[https://github.com/skyjake/Doomsday-Engine|GitHub repository]] * [[http://sourc... t/|Developer blog]] * [[http://www.ohloh.net/p/deng|Analysis and details of Doomsday in Ohloh.net]]
- defs @script:module
- er__: 1 custom: False damage: 0 doomEdNum: 3004 flags: [ 0x400006, 0x40000,
- sound @ded
- in the original Heretic (and also the Chaingun in Doom, though this particular case is broken) used the ... d when this one sound is started. For example, in Doom a group is used to ensure that both the chainsaw
- app @script:module
- n. The return value is text, for instance for the Doom game plugin: "doom" #@Identifier_HTML~getInteger~@# ( #@Arg_HTML~Number,id~@# ) Query the val... / is one of the internal ammo type IDs defined in doomdef.h or h2def.h. #@Identifier_HTML~giveArmor~@#
- audio @script:module
- In Heretic, ambient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots ... for playing. //sequenceNumber// zero corresponds DoomEd number 1200. There can be up to eight sequences... of one of Heretic's built-in sequences ("Drops", DoomEd number 1202): <code> Audio.setAmbientSequence(
- reference @script
- ====== Doomsday Script reference guide ====== This article describes the Doomsday Script language and its role in [[:Doomsday 2]]. ===== Overview ===== Doomsday Script is a scripting language with features such as a class-b
- map_info_syntax @ded
- Sky = ""; Execute = ""; On setup = ""; # Doomsday Script (since 2.3) # As of version 1.9