User Guide
Quick Reference
Modding
Development
User Guide
Quick Reference
Modding
Development
When using the Doom Plugin, the following values can be edited in a Values definition:
Values { Player { Health = "0"; Max health = "0"; Health limit = "0"; Weapon = "<weaponnumber>"; Green armor = "0"; Blue armor = "0"; Max ammo { <ammoname> = "0"; }; Clip ammo { <ammoname> = "0"; }; Init ammo { <ammoname> = "0"; }; }; AI { Infight = "0"; }; Weapon Info { <weaponnumber> { Type = "<ammoname>"; Per shot = "0"; Owned = "0"; Static = "0"; Up = "<stateid>"; Down = "<stateid>"; Ready = "<stateid>"; Atk = "<stateid>"; Flash = "<stateid>"; }; }; }
There may be multiple Player blocks per Values definition, later definitions override earlier ones.
There may be multiple AI blocks per Values definition, later definitions override earlier ones.
There may be multiple Weapon Info blocks per Values definition, later definitions override earlier ones. A Weapon Info block begins with the number of the weapon that is to be configured (see reference table bellow).
In DOOM the weapon numbering is as follows:
Number | Weapon name |
---|---|
0 | Fists |
1 | Pistol |
2 | Shotgun |
3 | Chaingun |
4 | Rocket Launcher |
5 | Plasma Rifle |
6 | BFG |
7 | Chainsaw |
8 | Super Shotgun |
In DOOM the following ammo types are defined:
Ammo name |
---|
Noammo |
Clip |
Shell |
Cell |
Misl |