Release | Version | Build | Notes |
---|---|---|---|
2.3 | 2.3.1 | 3685 | |
2.3 | 3650 | DOOM render hacks, more scripting improvements | |
2.2 | 2.2.2 | 3313 | |
2.2.1 | 3299 | ||
2.2 | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | |
2.1 | 2.1.2 | 3226 | |
2.1.1 | 2967 | ||
2.1 | 2900 | Downloading files from server, UI improvements, custom IWADs, OpenGL 3.3 | |
2.0 | 2.0.3 | 2464 | |
2.0.2 | 2372 | ||
2.0.1 | 2311 | ||
2.0 | 2281 | Packages, Home 2.0 replaces Snowberry, new 3D model renderer, basic game options in Shell GUI | |
1.15 | 1.15.8 | 1857 | Last qmake-based release |
1.15.7 | 1826 | ||
1.15.6 | 1795 | ||
1.15.5 | 1765 | ||
1.15.4 | 1734 | ||
1.15.3 | 1704 | ||
1.15.2 | 1673 | ||
1.15.1 | 1642 | ||
1.15 | 1616 | C++11, Qt 5 | |
1.14 | 1.14.5 | 1265 | |
1.14.4 | 1239 | ||
1.14.3 | 1230 | ||
1.14.2 | 1222 | ||
1.14.1 | 1212 | ||
1.14 | 1201 | Home 1.0, bloom effect | |
1.13 | 1.13.2 | 1109 | |
1.13.1 | 1100 | ||
1.13 | 1094 | Frame post-processing FX, stereoscopic rendering | |
1.12 | 1.12.2 | 1036 | |
1.12.1 | 1030 | ||
1.12 | 1006 | Control Panel replaced | |
1.11 | 1.11.2 | 971 | |
1.11.1 | 946 | ||
1.11 | 932 | Foundations of the new UI framework | |
1.10 | 1.10.4 | 939 | End of Windows XP support |
1.10.3 | 869 | ||
1.10.2 | 853 | ||
1.10.1 | 837 | ||
1.10 | 823 | Multiplayer cleanup | |
1.9 | 1.9.10-1 | 736 | |
1.9.10 | 721 | ||
1.9.9 | 638 | ||
1.9.8-1 | 543 | ||
1.9.8 | 500 | ||
1.9.7-1 | 439 | ||
1.9.7 | 425 | Autobuilder taken into use | |
1.8 | 1.8.6 | — | |
1.8.5 | — |
Starting from March 2011, the automated build system provides regularly updated binary releases of Doomsday. The builds can be accessed via the Build Events RSS feed.
See also: Automated Builds Repository
The “first era” of the Doomsday Engine starts from the founding of the project in 1999 and ends with 1.8.6. Changes in each release were recorded in two text files: