Table of Contents

Version history

Stable releases

Release Version Build Notes
2.3 2.3.1 3685
2.3 3650 DOOM render hacks, more scripting improvements
2.2 2.2.2 3313
2.2.1 3299
2.2 3272 Doomsday Script improvements, Heretic modding, weapon FOV
2.1 2.1.2 3226
2.1.1 2967
2.1 2900 Downloading files from server, UI improvements, custom IWADs, OpenGL 3.3
2.0 2.0.3 2464
2.0.2 2372
2.0.1 2311
2.0 2281 Packages, Home 2.0 replaces Snowberry, new 3D model renderer, basic game options in Shell GUI
1.15 1.15.8 1857 Last qmake-based release
1.15.7 1826
1.15.6 1795
1.15.5 1765
1.15.4 1734
1.15.3 1704
1.15.2 1673
1.15.1 1642
1.15 1616 C++11, Qt 5
1.14 1.14.5 1265
1.14.4 1239
1.14.3 1230
1.14.2 1222
1.14.1 1212
1.14 1201 Home 1.0, bloom effect
1.13 1.13.2 1109
1.13.1 1100
1.13 1094 Frame post-processing FX, stereoscopic rendering
1.12 1.12.2 1036
1.12.1 1030
1.12 1006 Control Panel replaced
1.11 1.11.2 971
1.11.1 946
1.11 932 Foundations of the new UI framework
1.10 1.10.4 939 End of Windows XP support
1.10.3 869
1.10.2 853
1.10.1 837
1.10 823 Multiplayer cleanup
1.9 1.9.10-1 736
1.9.10 721
1.9.9 638
1.9.8-1 543
1.9.8 500
1.9.7-1 439
1.9.7 425 Autobuilder taken into use
1.8 1.8.6
1.8.5

Unstable releases (2011-)

Starting from March 2011, the automated build system provides regularly updated binary releases of Doomsday. The builds can be accessed via the Build Events RSS feed.

See also: Automated Builds Repository

Beta releases (2005-2011)

Early years

The “first era” of the Doomsday Engine starts from the founding of the project in 1999 and ends with 1.8.6. Changes in each release were recorded in two text files: