Fulltext results:
- model @ded
- ====== MD2/DMD model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection of one to eight "sub-models". Each //Sub{}//-model may be assigned it's own 3d model file. Sub-model indices are specified acco
- readme_windows @guide:2.2
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- doomsday @guide:2.2:man
- l be shown after startup. See <html><a href="#gamemode">Games</a></html> for a list of available games.... ; ''-wnd'' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to use. ===
- doomsday @guide:2.1:man
- l be shown after startup. See <html><a href="#gamemode">Games</a></html> for a list of available games.... ; ''-wnd'' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to use. ===
- doomsday @guide:2.3:man
- l be shown after startup. See <html><a href="#gamemode">Games</a></html> for a list of available games.... ; ''-wnd'' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to use. ===
- readme_windows @guide:2.1
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_windows @guide:2.3
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_macos @guide:2.1
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_macos @guide:2.2
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_macos @guide:2.3
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- model @assets
- ====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]]. Doomsday 1.x supports only
- mods @guide
- tion|User Guide ^ Task bar and console -> ====== Mods ====== Like many other games, DOOM-based games support //mods//. Originally they came in the form of WAD files... rts have added support for various other kinds of mods. It is important to note that Doomsday does not support all the mods out there. For instance, mods that use ZDoom fea
- doomsday @guide:2.0:man
- l be shown after startup. See <html><a href="#gamemode">Games</a></html> for a list of available games.... ; ''-wnd'' | ''-window'' : Starts in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to use. ===
- readme_windows @guide:2.0
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface
- readme_macos @guide:2.0
- erver multiplayer, making them more accessible to modern gamers. However, the feel of the original game... ' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel... ld objects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting an... ticles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface