Fulltext results:
- 1.9.0-beta6
- [[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and ... 74815). * Until a mobj moved, the angle of all models used by it was incorrect (http://sourceforge.n... ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determined by cycling through a
- 1.15
- ncluding hubs) enabling entirely new episodes and modifying the originals. **MAPINFO support.** [[modding:Hexen MAPINFO]] definitions are now supported in ... he rest of the UI remains sharp since the display mode isn't changed. As a bonus, you can also get a ni... ew and improved functionality that runs better on modern operating systems. ===== Upgrading ===== I
- 2.1
- ng Doomsday (in User Interface Settings). ===== Modding ===== {{ image:v2.1_custom_iwad.jpg?190}}**C... ged “masterlevels” so it’s easier to find them in mod lists. (Tip: Use the “Play in…” feature via the Mods list to start one of the Master Levels easily.) **Browsing known IWADs.** Mod lists show “gamedata” and “core” tags on request.
- detailed_list_of_changes_in_doomsday_version_1.15
- ol menu. ===== {{tag|Renderer}} ===== * Sky model Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled with a single Config vari
- detailed_list_of_changes_in_doomsday_version_1.9.10
- * Crash when locating a fallback skin for a model without skins (out of bounds memory access). ... * Fatal error attempting to enter lighting debug mode ({{:var|rend-tex}} 2). ===== Platform-specific... space flat/patch resource lookup errors. * Sky models and various map properties invalid after an en... latform-specific ===== * The default display mode is fullscreen with desktop resolution on Windows
- detailed_list_of_changes_in_doomsday_version_1.9.7
- terial subsystem causes fatal errors in dedicated mode * clientside InFine [with client skip] * r... F_MatchFileName matching partial paths] * busy mode progress animation jumps arounds [anim logic] ... rce namespaces * color palette not found [with model resource packs] * Hexen/Deathkings: game sta... nd state/mobjtype dictionary to clients [resource mods] * Doom: Archvile resurrects something => eng
- 1.9.0-beta1...4
- rtant new feature in the engine is a new lighting model called bias lighting. It is a combination of ma... ed, it is intended to be the new default lighting model for Doomsday. In this release bias lighting mus... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as strangely squished
- detailed_list_of_changes_in_doomsday_version_1.13
- visual glitches. * Tiny menu cursor with some mods (e.g., Hell Revealed II). * Superfluous sound... city when they are enabled or disabled. * Busy mode (e.g., during startup or loading a map) is now l... re is no longer an abrupt transition between busy mode and normal UI mode. Other UI elements like the task bar can remain visible during busy mode (although
- detailed_list_of_changes_in_doomsday_version_1.12
- visual. | ===== {{tag|UI}} ===== * Display mode changes no longer cause the game window's input ... he UI framework. * Introduced an abstract data model to allow data to be used more flexibly with sev... n/off toggle. It is now used in various places to modify the values of script variables and cvars. * ... al value within a range. * New widget: dialog. Modal or non-modal popup for presenting information o
- detailed_list_of_changes_in_doomsday_version_1.9.9
- hreads. * Toggling from fullscreen to windowed mode forgets the original size of the window. * Wh... her missile at the wrong z-height. * Incorrect model skin selection during screenwipe/transition. * Incorrect model angle for voodoodolls. * Fixed bug “No longe... ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal".
- detailed_list_of_changes_in_doomsday_version_1.11
- m inventory drawer when both {{:var|ctl-inventory-mode}} and {{:var|ctl-inventory-wrap}} were set to 1.... onger being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], ... olution to be configured separately from windowed mode size. * The old console UI was removed and re
- detailed_list_of_changes_in_doomsday_version_1.9.8
- the demo IWAD is now supported as a separate game mode. * Hexen: crash when rendering particles. {{:... aces from multiple audio plugins. E.g., SFX from FMOD and Music from winmm (for MIDI). See [[:isfx]], [... ==== Console ===== * Console half/fullscreen mode is now toggled with Alt-Tilde. (The ~ character ... nd [[:setfullres]] that set resolution and window mode at the same time. * If shutting down during s
- detailed_list_of_changes_in_doomsday_version_1.14
- ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky ... ==== All Games ==== * Unified game session model. * Unified saved session model. All games now utilize an internal savegame for tracking player pr
- 2.0
- that Doomsday can load — WADs, resource packs, 3D models, etc. — is now handled via the same package ma... licks. {{ image:serpent_staff.jpg?320}} **New 3D model renderer.** Doomsday's graphics code is undergo... has not. In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay.
- 1.9.7
- eleases. ==== Highlights ==== * **Ringzero Mode.** One of the most significant changes in this r... s into the engine's virtual filesystem. * **FMOD Ex.** By default, the engine will once again use the high-quality [[http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubunt