User Guide
Quick Reference
Modding
Development
User Guide
Quick Reference
Modding
Development
The Defs
module provides access to the definitions read from DED files.
$ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_ATTACK, SDN_DEATH, SDN_PAIN, SDN_SEE, SN_CRASH, SN_DEATH, SN_MELEE, SN_MISSILE, SN_PAIN, SN_RAISE, SN_SEE, SN_SPAWN, SN_XDEATH, decorations, episodes, finales, flags, mapInfos, materials, models, musics, skies, states, things ]
Each collection of definitions contains various lookup tables and indices:
$ dir(Defs.things) ⇒ [ idLookup, nameLookup, order ]
For example, idLookup
is a dictionary that maps IDs to definition records.
$ Defs.things.idLookup['possessed'] ⇒ __order__: 1 custom: False damage: 0 doomEdNum: 3004 flags: [ 0x400006, 0x40000, 0 ] height: 56 id: POSSESSED mass: 100 misc: [ 0, 0, 0, 0 ] name: Zombieman painChance: 200 radius: 20 reactionTime:8 sounds: [ popain, podth1, posact, , posit1 ] spawnHealth: 20 speed: 8 states: [ POSS_STND, POSS_RUN1, POSS_PAIN, NULL, POSS_ATK1, , POSS_DIE1, POSS_XDIE1, POSS_RAISE1 ]
The order
variable contains a regular array where the definitions are stored in the order they were read from the DED files. The order is meaningful because generally later definitions override earlier ones. The indices in this list are also available in the definition records as __order__
.
$ len(Defs.things.order) ⇒ 140 $ Defs.things.order[1].id ⇒ POSSESSED
The Defs.SN_*
constants are used as indices in the states
array of Thing definitions.
The Defs.SDN_*
constants are used as indices in the sounds
array of Thing definitions.
The following return the internal index number for a given ID:
getSoundNum ( name : Text )
getStateNum ( stateId : Text )
getThingNum ( thingId : Text )