Fulltext results:
- model
- ====== MD2/DMD model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection of one to eight "sub-models". Each //Sub{}//-model may be assigned it's own 3d model file. Sub-model indices are specified acco
- map_info_syntax
- "Sky Layer 2" # see above } Sky Model { ID = ""; Layer = 0; Frame i... s. | | sphere | Draw the sky sphere even when sky models have been set up. Only valid when NOT using a ... ==== Fog density ==== Used in exponential(2) fog mode. ==== Sky ==== Identifier of the [[Sky]] defi... of "this" Map Info (for compatibility with older mods). ==== Execute ==== Console command string to
- sky
- 0; Color limit = 0.0; }; Model { ID = ""; Layer = 0;... ion | | sphere| Draw the sky sphere even when sky models have been set up. | ==== Height ==== Heigh... re the fadeout color is reduced to black. ==== Model ==== There can be up to 32 Model blocks in a Sky definition. Each block defines one a sky model.
- flags_reference
- === (Values = 0x2) Draw the sky sphere even when models are in use. ===== Sky Layers ===== ==== en... e's color zero should be masked. ===== Blending modes ===== ==== normal ==== (Value = 0) ==== ad... " but variable translucency is disabled. Use this mode to obtain "crisp pixel edges". ===== Models ===== ==== fullbright ==== (Value = 0x1) The model i
- infine_script_reference
- rue. The condition can be one of the following: | MODE:''(game-mode)'' | True if the current [[:game_mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map wa
- generator_syntax
- t Vector Rnd = 0.0; Center { 0.0 0.0 0.0 } Submodel = -1; Spawn Radius = 0.0; Min Spawn Radius ... tive blending ((1 - particle) * framebuffer). | | modelonly| The particle generator will only be active if the source is represented by a 3D model. | | floor| Flat triggered: Particles of the ge... (X, Y, Z) in the map's coordinate space. ==== Submodel ==== State/Type triggered: If the source is rep
- altering_and_copying_definitions
- State = "BAR2"; Size = 0.22; } </code> ===== Mods ===== The definition should alter the contents... of a previously created definition. <code>Thing Mods "POSSESSED" { Spawn Health = 1000; } </code>... used to instruct the DED parser to only apply the modification if the expression matches. The expressio... stom | True if the definition has been previously modified by an add-on.(Whenever a definition is modif
- light
- cts like flickering fire. To attach a light to [[modding:state|State]] it must have been set up as ful... ht. To do this the value 32768 must be added to [[modding:sprite|Sprite]] frame number in the [[modding:state|State]] definition other wise no light will be rendered. The [[modding:state|State]] definitions can be found in Obj
- model_path
- ====== MD2 model search path ====== ===== Syntax ===== ModelPath "path" The ModelPath directive appends a new path to the list of MD2 model search paths. This directive has no scope; it a
- syntax
- e if the conditional statement is **true**. | | [[model_path|ModelPath]]| Append a new path to the list of model search paths. | ===== Comments ===== There are two... as a base. | | [[altering_and_copying_definitions|Mods]]| Modify an existing definition. | Clever use
- material
- is to detail how these properties are exposed to mod authors and the specifics of the syntax. ===== ... d the mechanics of the abstraction with regard to mod compatibility. Using materials one is able to la... res in **multiple** Materials. <note> **Note for modders**: The term 'texture' in Doomsday refers to *
- state
- player mobj in case of a psprite action ([[script:module:world#worldthing|World.Thing]]) * //player// refers to the current player ([[script:module:app#appplayer|App.Player]], psprite actions on
- sector_type_syntax
- ng their functionality to be easily customized in mods. For example, if the ID number **8** is specifie... ector type does and used as a development aid for mod authors. Doomsday itself does not use this string
- sector_type
- complex topic, with many core concepts which the mod author must be familiar with in order to use the ... is to detail how these properties are exposed to mod authors and the specifics of the syntax. =====
- reflection
- itions support the use of any of the new blending mode flags such as add and subtract. ===== Syntax =... an be used with external resources. Blending mode = add; # One of the bm_* flags defined