Fulltext results:
- 1.15
- :Hexen MAPINFO]] definitions are now supported in Doom and Heretic, as well as Hexen. Note that presentl... only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect). **Improved BSP b... ter performance and more robust interpretation of Doom map hacks. **Adjustable pixel density.** If your... nice nostalgic aesthetic similar to the original Doom on a VGA display. {{ file:pixel_density.jpg?320x
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ets a channel but doesn't play [sf_dontstop] * Doom: Use Patch Replacement with the weapon slot indic... rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fa... bjtype dictionary to clients [resource mods] * Doom: Archvile resurrects something => engine shutdown... ent of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when playing Doom II
- 2.1
- ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-... endering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI look and feel has been refreshed. The game library is ... smooth scrolling. **IWAD updates.** The Ultimate DOOM and DOOM II IWADs from the DOOM 3: BFG Edition ar
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years'... If you are upgrading an existing installation of Doomsday, note the following: * There has been num... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior ... s user profiles has been changed in this release. Doomsday now stores data separately for each user acco
- 1.9.0-beta1...4
- for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windo... intended to be the new default lighting model for Doomsday. In this release bias lighting must be enable... adjusted: many maps will mostly become too dark (Doom 3 fans rejoice). * If you've been using previ
- 2.2
- 8,2.2.0,build3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in s... ] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for play... pak|Flatpak repository]] for unstable releases of Doomsday. Stable releases will also be available in th
- detailed_list_of_changes_in_doomsday_version_1.11
- article lists the important changes in [[version:doomsday_version_1.11]]. ====== Fixed bugs ====== ... r in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of tag 666 action specials. * Doom: material FIRELAV2 missing glow (missing Material... ====== New features and changes ====== * [[:doomsday_server]] is no longer concerned with renderin
- 1.9.10
- is release illustrates our strategy for realizing Doomsday 2: instead of attempting to rewrite everythin... adually, during many small iterations. **End of jDoom/jHeretic/jHexen.** We've made a fundamental chang... regarding game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official" game plugins (libdoom, libheretic, libhexen). This effectively marks th
- 1.12
- * Several types of map hacks are now supported in Doomsday and maps that employ these techniques are ren... atic updater UI.** The automatic updater now uses Doomsday's own UI framework to fully integrate into th... ion. "Vanilla" attempts to replicate the original DOOM appearance as closely as possible, while "Amplifi... e. {{ file:script_mode.jpg?350x0}} **Interactive Doomsday Script mode.** The console command line can b
- 1.9.0-beta6.9
- keradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/... e original games this multiplier is fixed. ==== Doom ==== * If the intermission is allowed to play... quit sound plays (if enabled) before exit. ==== DOOM ==== * Removed three unused sound identifiers... ted three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smo
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experie... s was add-on management. This is now also part of Doomsday itself in the form of [[fs:packages]]. Anythi
- detailed_list_of_changes_in_doomsday_version_1.12
- article lists the important changes in [[version:doomsday_version_1.12]]. ====== Fixed bugs ====== ... format images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors... d pause the game. ===== Gameplay ===== * **Doom:** Icon of Sin explosions deal no damage/spawned at incorrect height. * **Doom:** Behavior of sector type 10 "close in 30 second
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ed). ===== Gameplay ===== * Stuck column in Doom E1M7 (using fixed-precision math for bbox/line te... causing some text patches to be skipped. ===== Doom ===== * Incorrect texture frames for the FIRE... y over system-wide paths (e.g., those set with [[:doomwaddir]]). * Improved startup performance with ... OS X, maximized window for Unix. * Windows: [[:doomsday.out]] is by default placed to **AppData\Local
- detailed_list_of_changes_in_doomsday_version_1.15
- article lists the important changes in [[version:doomsday_version_1.15]]. ====== Fixed bugs ====== ... s:** Pressing Alt+F4 during engine startup causes Doomsday to crash. * Crash if "Custom" renderer app... ting to rebind ''key-delete-down''. ===== {{tag|Doom}} ===== * Monster Teleport Issue (TNT MAP31).... enu button toggles between console command and [[:doomsday_script]] modes. * The file path where the
- 1.9.0-beta5
- p aborted by user). Also, when launching [[wolfen_doom]] without [[doom2.wad]] (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1496661&group_id=7... t puffs appear as [[imp]]s on clientside with [[j_doom]]). This was fixed by making sure that mobjs in t... 4815&atid=542099) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), wh