Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ets a channel but doesn't play [sf_dontstop] * Doom: Use Patch Replacement with the weapon slot indic... bjtype dictionary to clients [resource mods] * Doom: Archvile resurrects something => engine shutdown... ent of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when playing Doom II [resource search path order] * [381] regression: c
- 1.9.0-beta6.9
- keradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/... e original games this multiplier is fixed. ==== Doom ==== * If the intermission is allowed to play... quit sound plays (if enabled) before exit. ==== DOOM ==== * Removed three unused sound identifiers... ted three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smo
- 1.9.0-beta6
- d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully playable. * Fatal error when attempting to build sector... AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems wit... lings would sometimes get stuck (e.g. in Ultimate DOOM::E2M2) (http://sourceforge.net/tracker/?func=deta
- detailed_list_of_changes_in_doomsday_version_1.12
- format images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors... d pause the game. ===== Gameplay ===== * **Doom:** Icon of Sin explosions deal no damage/spawned at incorrect height. * **Doom:** Behavior of sector type 10 "close in 30 second... e log below map title when visible. ===== {{tag|Doom}} ===== * Added cvar {{:var|game-objects-gib
- 1.15
- :Hexen MAPINFO]] definitions are now supported in Doom and Heretic, as well as Hexen. Note that presentl... ter performance and more robust interpretation of Doom map hacks. **Adjustable pixel density.** If your... nice nostalgic aesthetic similar to the original Doom on a VGA display. {{ file:pixel_density.jpg?320x... , for example a 3D model for a particular lamp in Doom 2. All assets are described in package metadata u
- 1.9.0-beta1...4
- adjusted: many maps will mostly become too dark (Doom 3 fans rejoice). * If you've been using previ... ed from 1.0 to 1.2) * improved: emulation of [[doom.exe]] faked [[sector-over-sector]] tricks * im... roved: fakeradio now handles complex geometry and DOOM.EXE tricks better * improved: fakeradio wall s... rs and fades can be used to accurately recreate [[doom64]] style lighting. * alpha'd/blended midtextu
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ===== Audio ===== * Mishandling of malformed Doom-format sound lumps. ===== Console ===== * P... k remains disabled.) ===== Gameplay ===== * Doom: Missing prompt for "idbehold" cheat. * Hereti... color palettes reloaded after engine reset. * Doom: Failed to locate map data from Memento Mori add-... eveal]] 3". * Chex Quest: menus should not use Doom's skill level names. ===== Platform-specific fi
- 2.1
- smooth scrolling. **IWAD updates.** The Ultimate DOOM and DOOM II IWADs from the DOOM 3: BFG Edition are recognized as available games, as well as the included "No Re... he GUI. **Master Levels.** The Master Levels for DOOM are now automatically tagged “masterlevels” so it
- 2.3
- Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script ... 0,2.3.0,build3650~@# ===== New features ===== **DOOM render hacks.** //TNT: Evilution// and //The Plut... hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported
- 1.9.0-beta6.8
- ail&aid=2774902&group_id=74815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http:/... Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the origin... unning but the player's view is not drawn. ==== Doom ==== * Renamed [[cvar]] "hud-title-noidsoft"
- 1.9.0-beta6.5
- t/tracker.php?aid=2818719 ==== Games ==== === DOOM === * Missing Mastermind in E3M8 http://sourc... =2824592&group_id=74815&atid=542099 * Original DOOM bug which would only consider the first weapon bo
- 1.9.0-beta5
- p aborted by user). Also, when launching [[wolfen_doom]] without [[doom2.wad]] (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1496661&group_id=7... t puffs appear as [[imp]]s on clientside with [[j_doom]]). This was fixed by making sure that mobjs in t
- detailed_list_of_changes_in_doomsday_version_1.11
- r in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of tag 666 action specials. * Doom: material FIRELAV2 missing glow (missing Material
- 2.0.1
- rtal #@Issue_HTML~2231~@# ==== Games ==== * **Doom:** Detect GOG.com/Anthology version of Final DOOM WAD files * **Hexen:** Crash in Deathkings map 8 (C
- 1.9.7
- shutting down. For instance, you can launch with Doom but switch to Heretic on the fly using: ''load he... Team will be running public multiplayer games for Doom, Heretic and Hexen for testing purposes. These on