Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ets a channel but doesn't play [sf_dontstop] * Doom: Use Patch Replacement with the weapon slot indic... bjtype dictionary to clients [resource mods] * Doom: Archvile resurrects something => engine shutdown... ent of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when playing Doom II [resource search path order] * [381] regression: c
- 1.9.0-beta6.9
- keradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/... e original games this multiplier is fixed. ==== Doom ==== * If the intermission is allowed to play... quit sound plays (if enabled) before exit. ==== DOOM ==== * Removed three unused sound identifiers... ted three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smo
- 1.9.0-beta6
- d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully playable. * Fatal error when attempting to build sector... AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems wit... &atid=542099&aid=1746520&group_id=74815). ==== jDoom ==== * Crushing floors/ceilings would sometim
- 1.9.0-beta6.3
- ansmit a "huge" InFine script to clients. ==== jDoom ==== * Icon of Sin explosions spawned via A_B... s to the quick save/load message prompts. ==== jDoom ==== * Removed freedoom.wad from the list of recognised/supported IWADs (it depends upon numerous B... amplify at load time). Removed FONTA* lumps from jDOOM.pk3 Mods which replace this the small font (such
- 1.15
- :Hexen MAPINFO]] definitions are now supported in Doom and Heretic, as well as Hexen. Note that presentl... only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect). **Improved BSP b... ter performance and more robust interpretation of Doom map hacks. **Adjustable pixel density.** If your... nice nostalgic aesthetic similar to the original Doom on a VGA display. {{ file:pixel_density.jpg?320x
- 1.9.0-beta1...4
- adjusted: many maps will mostly become too dark (Doom 3 fans rejoice). * If you've been using previ... * 3D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as strangely... ed from 1.0 to 1.2) * improved: emulation of [[doom.exe]] faked [[sector-over-sector]] tricks * im... roved: fakeradio now handles complex geometry and DOOM.EXE tricks better * improved: fakeradio wall s
- 2.1
- smooth scrolling. **IWAD updates.** The Ultimate DOOM and DOOM II IWADs from the DOOM 3: BFG Edition are recognized as available games, as well as the included "No Re... t for the Living" expansion. Also, the latest Freedoom release is recognized and so is the Macintosh var
- 1.9.0-beta6.2
- Engine ==== * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker/?func... er or the CDAudio interface of dsWinMM (e.g., the DOOM title sequence if no demos are played/available).... not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls wrong selectio... eheight]] not effective immediately. * Fixed: "Doom Armour Icon on full screen is squashed vertically
- detailed_list_of_changes_in_doomsday_version_1.12
- format images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors... d pause the game. ===== Gameplay ===== * **Doom:** Icon of Sin explosions deal no damage/spawned at incorrect height. * **Doom:** Behavior of sector type 10 "close in 30 second... e log below map title when visible. ===== {{tag|Doom}} ===== * Added cvar {{:var|game-objects-gib
- 1.9.10
- adually, during many small iterations. **End of jDoom/jHeretic/jHexen.** We've made a fundamental chang... .9.10) for all of the "official" game plugins (libdoom, libheretic, libhexen). This effectively marks the end of jDoom and the other j-ports — they have been finally fu... play bug that prevented a column from lowering on Doom E1M7 has now been fixed. {{sfbug|861}} * On Li
- 2.2
- compared to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Freedoom but lacking any specific version numbering. This
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ===== Audio ===== * Mishandling of malformed Doom-format sound lumps. ===== Console ===== * P... k remains disabled.) ===== Gameplay ===== * Doom: Missing prompt for "idbehold" cheat. * Hereti... color palettes reloaded after engine reset. * Doom: Failed to locate map data from Memento Mori add-... eveal]] 3". * Chex Quest: menus should not use Doom's skill level names. ===== Platform-specific fi
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ed). ===== Gameplay ===== * Stuck column in Doom E1M7 (using fixed-precision math for bbox/line te... causing some text patches to be skipped. ===== Doom ===== * Incorrect texture frames for the FIRE... === * Renamed core resource packages (e.g., jdoom.pk3) using the new "lib" prefix instead of "j" (libdoom.pk3). * Removed "j" prefixed game plugin versi
- detailed_list_of_changes_in_doomsday_version_1.13
- izes by 1.5 (good for Oculus Rift). ===== {{tag|Doom}} ===== * The visual effect when having the ... d monochrome palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|In... pport for sprites with 16 view angles, using the ZDoom naming convention. * Removed fixed internal li
- 2.3
- Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script ... 0,2.3.0,build3650~@# ===== New features ===== **DOOM render hacks.** //TNT: Evilution// and //The Plut... hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported