Fulltext results:
- syntax @wiki
- You should use forced newlines only if really needed. ===== Links ===== DokuWiki supports multiple w... er compatibility. For example consider this embedded mp4 video: {{video.mp4|A funny video}} When y... eys]] and other images can be configured and extended. Here is an overview of Smileys included in DokuWiki: * 8-) %% 8-) %% * 8-O %% 8-O %% * :-(
- functions @script:walkthrough
- def func5(a, b, c) Default values can be included. def func5(a, b='default', c=100) When calli... st have values. Argument names can always be included in the function call, regardless of whether they ... return rec end # The following should be avoided: a = do_init(Record()) # returns null ref! <n
- world @script:module
- ates //pos//. The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos//... #@Identifier_HTML~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the t... ssile is spawned. //missileId// must be a valid [[ded:Thing]] ID. #@Identifier_HTML~changeFlags~@# ( ... position of the //self// thing. ; //type// : [[ded:Thing#ID|Thing definition ID]] of the dropped ite
- version
- ersion:1.8.6]]. Changes in each release were recorded in two text files: * {{file:ChangeLog.txt|Chan
- troubleshooting @guide
- version and build type, game configuration and loaded mods are included. These details may be crucial when trying to figure out what is causing the issue.
- map_object_reference @xg
- another line or something else, a reference is needed. For example a switch that opens a door needs som... ome //special// action. In order to provide extended functionality, lines, [[plane]]s (floors and ceil... | The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]| The curr
- 2.3 @version
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... mage loader now supports 8-bit and run-length encoded images. * The FPS limiter setting is available even when no game is loaded. The "refresh-rate-maximum" cvar was removed; you
- build_tools_for_unix @devel
- d in one single (and long) command, however I divided it in to 3 seperate ones for legibility reasons.
- defs @script:module
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co... are used as indices in the ''sounds'' array of [[ded:thing|Thing definitions]]. ===== Functions ===
- sound @ded
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c
- app @script:module
- # ( ) Returns the identifier of the currently loaded game plugin. The return value is text, for instan... te that this is also called when the game is unloaded. The ID of the loaded game mode is provided as an argument to the functions. def gameHasChanged(newGame) print "Gam
- audio @script:module
- itter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volum... artSound()]] to play a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@... a delay. | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] sc
- reference @script
- t is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game... script:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * R... layer|Earthquake effect]] * **Things:** * [[ded:state#action|State action function]] * [[.mod... module:World#worldthing|Change momentum]] * [[ded:thing#on_touch|"On touch" and "On death" scripts]
- map_info_syntax @ded
- the automap and in the console when the map is loaded. A [[Text]] definition ID may be specified inste... Displayed e.g., in the console when the map is loaded. ==== Flags ==== ^ Name ^ Description | | dim... customized ambient sound sequences in Heretic. Added in [[version:2.3]]. ==== Sky height (deprecated
- thing @ded
- ====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = ""... or, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen li... thing is touched. If set, this replaces any hardcoded logic that would have affected the thing. Example... sed like this at the end of each line because the DED parser replaces whitespace around newlines with a