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ded:environment

Environment

An Environment defines a group of characteristics for various purposes in a map, such as the audio characteristics used to generate the 3D sound stage.

Presently the engine predefines the following named environments:

Id Reverb Characteristics
Volume Mul Decay Mul Damping Mul
Metal 100% 100% 10%
Rock 80% 60% 40%
Wood 30% 20% 80%
Cloth 2% 2% 100%

See also

ded/environment.txt · Last modified: 2017-03-16 08:53 by skyjake