Fulltext results:
- syntax @wiki
- ge file * Copy only the strings that needs to be modified */ $lang['js']['nosmblinks'] = ''; </code> ... thematica matlab mercury metapost mirc mk-61 mmix modula2 modula3 mpasm mxml mysql nagios netrexx newlisp nginx nimrod nsis oberon2 objc objeck ocaml-brief
- functions @script:walkthrough
- myrec.val = 'Original' print myrec.val def modify(r) r.val = 'Changed' end modify(myrec) print myrec.val Output: Original Changed ... on has its own local namespace and may access the module's global namespace. a = 'global scope' de
- compiling_and_running_2.0 @devel
- ibraries are required for compilation: * Qt 5 (modules: Core, Network, Gui, OpenGLExtensions, Widgets) * Qt 5 X11Extras module (on Unix/X11) * DirectX (on Windows) The fo... plugin) * libXrandr and libXxf86vm (X11 display mode support) ===== Create build directory ===== Yo
- world @script:module
- ====== World (Module) ====== Native module that provides bindings to objects in the game world. ===== Functions =====... _HTML~addMom~@# ( #@Arg_HTML~Array,momentum~@# ) Modifies the momentum of the thing by adding the 3D v... an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise return
- version
- ]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | ^ |||| | 2.1 | [[version:2.1.... 81 |Packages, Home 2.0 replaces Snowberry, new 3D model renderer, basic game options in Shell GUI | ^
- 2.3.1 @version
- wrong direction on M1 Macs. * macOS: 3D camera mode does not allow flying downwards, only upwards on
- troubleshooting @guide
- ion and build type, game configuration and loaded mods are included. These details may be crucial when
- 2.3 @version
- itwise operators are now available in scripts. **Modding.** Sprite renaming is supported via DeHackEd.... efined and new ones can be added via the [[script:module:audio#setAmbientSequence|Audio module]]. Changing the sequences is also possible during gameplay. T... led via scripts. **Renderer.** Player HUD weapon models may specify a custom FOV value for rendering s
- defs @script:module
- ====== Defs (Module) ====== The ''Defs'' module provides access to the definitions read from [[:DED]] files. <code> ... s, episodes, finales, flags, mapInfos, materials, models, musics, skies, states, things ] </code> ===
- sound @ded
- d for multiple things. In the early days, to give modders more flexibility, these uses were given separ
- app @script:module
- ====== App (Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables and functions. ===== Fu... object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HT
- values_for_heretic @ded
- "<amount>"; }; # Powered mode: 2 { Static = "0"; ... g of the weapon when switching (e.g., if a weapon model has raise/lower animations). However the weapon
- audio @script:module
- ====== Audio (Module) ====== Module for the audio subsystem. ===== Functions ===== #@Identifier_HTML~localSound~@# ( ... or example for UI/HUD sound effects. Use [[script:module:world#World.Thing|World.Thing.startSound()]] t... uring a map. If the currently playing sequence is modified, it will restart as if the ''end'' command h
- reference @script
- ing engine configuration and controlling [[assets:model#timelines|3D model asset animation]]. Doomsday Script is not a compiled language and thus is not int... c myrec.newMember = 100</code> * There are only modifiable arrays. Non-modifiable tuples are not supported:<code>array = [1, 2, 3, 4] array[1] = 100 # arr
- map_info_syntax @ded
- "Sky Layer 2" # see above } Sky Model { ID = ""; Layer = 0; Frame i... s. | | sphere | Draw the sky sphere even when sky models have been set up. Only valid when NOT using a ... ==== Fog density ==== Used in exponential(2) fog mode. ==== Sky ==== Identifier of the [[Sky]] defi... of "this" Map Info (for compatibility with older mods). ==== Execute ==== Console command string to