Fulltext results:
- compiling_and_running_2.0 @devel
- ====== Compiling and running Doomsday 2.0–2.3 with CMake ====== Doomsday 2 is built with [[https://cmake.org|CMake]] 3.1 (or later). ===== Get ... . * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.com/skyjak
- version
- .1]] | 3299 | | | ::: | [[version:2.2]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV ... tem provides regularly updated binary releases of Doomsday. The builds can be accessed via the [[http://api.... ===== Early years ===== The "first era" of the Doomsday Engine starts from the founding of the project in
- troubleshooting @guide
- s|How to report bugs / technical issues]] ===== Doomsday.out log file ===== When you encounter a bug or s... irst place to check for more information is the [[doomsday.out|Doomsday log file]] called **doomsday.out**. It may contain errors or diagnostic messages that help understand what
- 2.3 @version
- ces vanilla DOOM render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0... of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 window... ral new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to
- readme @guide
- quick reference manual that briefly covers all of Doomsday's features. It comes as an HTML file with your Doomsday installation, but it can also be read here in the Manual. ===== Version 2.3 ===== Doomsday [[version:2.3]] was released on December 30th, 20... readme_macos|Readme (macOS)]] * [[guide:2.3:man:doomsday|doomsday(6) Linux man page]] * [[guide:2.3:man:
- build_tools_for_unix @devel
- ====== Build tools for Unix (Doomsday 1.x) ====== ===== Ubuntu ===== First, make sure you have the [[htt... ke sure you have the toolchain installed to build Doomsday. You will need: GCC, Python, Git, and Qmake. Inst... s: emerge -nav zip git cmake In order to build doomsday you must have the following packages installed: s
- compiling_and_running_3.0 @devel
- ====== Compiling and running Doomsday 3 with CMake ====== Doomsday 3 is built with [[https://cmake.org|CMake]] 3.1 (or later). ===== Short buil... ctions ===== - Clone the repository. - Run ''doomsday/build/scripts/build_deps.py build'' to download a
- devel
- Repositories ===== * [[https://git.skyjake.fi/doomsday/engine|Main Git repository]] * [[https://github.com/skyjake/Doomsday-Engine|GitHub repository]] * [[http://sourcefor... e.net/|Developer blog]] * [[http://www.ohloh.net/p/deng|Analysis and details of Doomsday in Ohloh.net]]
- reference @script
- ====== Doomsday Script reference guide ====== This article describes the Doomsday Script language and its role in [[:Doomsday 2]]. ===== Overview ===== Doomsday Script is a scripting language with features such as a class-based obj
- map_info_syntax @ded
- Sky = ""; Execute = ""; On setup = ""; # Doomsday Script (since 2.3) # As of version 1.9.7,
- thing @ded
- in existence). Please note: * All features of Doomsday Script are available during this callback. * Th
- state @ded
- 769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ===... rsion:2.2]], the action may also be defined using Doomsday Script. In this case, the contents of the Action ... psprite actions only) [[:script|All features of Doomsday Script]] are available in the action script. ==
- model @assets
- The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ... nents: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals poin... actions. The scripts are written using [[:script|Doomsday Script]] and can be triggered at specific points ... the scripts have access to the complete [[:script|Doomsday Script]] runtime environment, they are primarily
- sidebar
- ~~NOCACHE~~ [[:|Doomsday Manual]] **User Guide** * [[guide:introduction|Introduction]] * [[guide:Getti... ntroduction]] * [[modding:overview_of_resources_doomsday_1.x|Resources (v1)]] * [[fs|File system]] *