Fulltext results:
- 2.3
- Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script ... 0,2.3.0,build3650~@# ===== New features ===== **DOOM render hacks.** //TNT: Evilution// and //The Plut... hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported
- 2.1
- smooth scrolling. **IWAD updates.** The Ultimate DOOM and DOOM II IWADs from the DOOM 3: BFG Edition are recognized as available games, as well as the included "No Re... he GUI. **Master Levels.** The Master Levels for DOOM are now automatically tagged “masterlevels” so it
- 1.12
- ion. "Vanilla" attempts to replicate the original DOOM appearance as closely as possible, while "Amplifi
- 2.0.1
- rtal #@Issue_HTML~2231~@# ==== Games ==== * **Doom:** Detect GOG.com/Anthology version of Final DOOM WAD files * **Hexen:** Crash in Deathkings map 8 (C
- 1.9.0-beta1...4
- adjusted: many maps will mostly become too dark (Doom 3 fans rejoice). * If you've been using previ... ed from 1.0 to 1.2) * improved: emulation of [[doom.exe]] faked [[sector-over-sector]] tricks * im... roved: fakeradio now handles complex geometry and DOOM.EXE tricks better * improved: fakeradio wall s... rs and fades can be used to accurately recreate [[doom64]] style lighting. * alpha'd/blended midtextu
- 1.9.0-beta5
- p aborted by user). Also, when launching [[wolfen_doom]] without [[doom2.wad]] (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1496661&group_id=7... t puffs appear as [[imp]]s on clientside with [[j_doom]]). This was fixed by making sure that mobjs in t
- 1.9.0-beta6
- d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully playable. * Fatal error when attempting to build sector... AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems wit... lings would sometimes get stuck (e.g. in Ultimate DOOM::E2M2) (http://sourceforge.net/tracker/?func=deta
- 1.9.0-beta6.1
- * Fixed: "Crash when launching with Shareware Doom" (http://sourceforge.net/tracker2/?func=detail&ai... atid=542099). === Saved games === * Fixed: (DOOM.EXE bug) if the game is saved while a repeatable
- 1.9.0-beta6.2
- er or the CDAudio interface of dsWinMM (e.g., the DOOM title sequence if no demos are played/available).... eheight]] not effective immediately. * Fixed: "Doom Armour Icon on full screen is squashed vertically
- 1.9.0-beta6.3
- ow any material on any world surface when loading DOOM/Hexen format maps. ==== Mac OS X ==== * Upg
- 1.9.0-beta6.4
- pting to spawn an Archvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types
- 1.9.0-beta6.5
- t/tracker.php?aid=2818719 ==== Games ==== === DOOM === * Missing Mastermind in E3M8 http://sourc... =2824592&group_id=74815&atid=542099 * Original DOOM bug which would only consider the first weapon bo
- 1.9.0-beta6.6
- t switches from behind (when in the void). ==== DOOM ==== * "No intermission screen after map30". ... e map (in the void) to hit targets within. ==== DOOM ==== * Amended in-menu label for compatibilit
- 1.9.0-beta6.7
- =542099 ==== jDoom ==== * "Erratic Ultimate Doom Exit Behavior". http://sourceforge.net/tracker/in
- 1.9.0-beta6.8
- ail&aid=2774902&group_id=74815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http:/... Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the origin... unning but the player's view is not drawn. ==== Doom ==== * Renamed [[cvar]] "hud-title-noidsoft"