Fulltext results:
- sound
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c
- thing
- ====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = ""... or, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen li... sed like this at the end of each line because the DED parser replaces whitespace around newlines with a single space. * The entire script is inside a DED string token, which means double quotes need to e
- state
- ====== State (DED) ====== ===== Syntax ===== <Copy> State { ID = ""; Flags = flaga | fl
- sector_type
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a gener
- infine_script_reference
- rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Co
- syntax
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
- flag
- Info = "The meaning of life"; } ===== See also ===== * [[flags_reference|DED flags reference]]
- flags_reference
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt
- blendmode
- #REDIRECT ded:flags_reference#Blending_modes
- doomsday_engine_definition
- #REDIRECT ded
- generator
- ====== Generator (DED) ====== In Doomsday all particle effects are controlled by the particle subsyst
- sky
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = fla
- episode
- ====== Episode (DED) ====== An //Episode// definition specifies the properties of a playable episode c... ion:1.15]] (by translating these definitions into DED format at runtime). Although MAPINFO supports so
- map_info
- ====== Map Info (DED) ====== A //Map Info// definition specifies the properties of a map. ==== Core
- values
- ====== Values (DED) ====== The Values block allows modifying many of the values used internally in a g... |Other key = Hello ===== See also ===== * [[ded:Values for Doom]] * [[ded:Values for Heretic]] * [[ded:Values for Hexen]]