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Sound samples can be replaced with wav files. The supported formats are 8-bit and 16-bit mono PCM with no compression. The Sfx resource_category directory is searched using the lump names of the original samples. For example, to replace j_doom's rocket launcher sound, the file dsrlaunc.wav would be placed in the Data/jDoom/Sfx/ directory.

Another way to specify an external_resource_file is to use the sound definition “Ext” key.

doomsday will automatically detect the format of a sample if it's loaded from a wad file, making it possible to compile a wad out of wav samples.

howto/use_custom_sound_effects.txt · Last modified: 2010-11-04 18:08 (external edit)