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howto:use_custom_sound_effects
{{stub}} {{update}} {{cleanup}} Sound samples can be replaced with [[wav]] files. The supported formats are 8-bit and 16-bit mono PCM with no compression. The **Sfx** [[resource_category]] directory is searched using the lump names of the original samples. For example, to replace [[j_doom]]'s rocket launcher sound, the file **dsrlaunc.wav** would be placed in the **Data/jDoom/Sfx/** directory. Another way to specify an [[external_resource_file]] is to use the [[sound]] definition "Ext" key. [[doomsday]] will automatically detect the format of a sample if it's loaded from a [[wad]] file, making it possible to compile a [[wad]] out of [[wav]] samples.
howto/use_custom_sound_effects.txt
ยท Last modified: 2010-11-04 16:08 by
127.0.0.1
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