User Guide
Quick Reference
Modding
Development
User Guide
Quick Reference
Modding
Development
Class = explode
Kills the activator. This is done by calling the
P_ExplodeMissile()
routine, which basically kills a thing by changing its state to the death_state of the thing_type.
Line Type {
ID = 5030
Comment = "Kill the player if crossed"
Flags = player_cross
Flags2 = when_act | any
Class = explode
Count = 1
}
When the player crosses the line, he is killed.