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Trace:
xg:class:explode
====== Explode (XG class) ====== <code>Class = explode </code> Kills the activator. This is done by calling the <code>P_ExplodeMissile()</code> routine, which basically kills a [[thing]] by changing its [[state]] to the [[death_state]] of the [[thing_type]]. ===== Example ===== Line Type { ID = 5030 Comment = "Kill the player if crossed" Flags = player_cross Flags2 = when_act | any Class = explode Count = 1 } When the player crosses the line, he is killed.
xg/class/explode.txt
ยท Last modified: 2017-03-17 10:16 by
skyjake
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