User Guide
Quick Reference
Modding
Development
User Guide
Quick Reference
Modding
Development
md2tool is a command line utility for processing md2 and dmd model files.
### md2tool v1.2.0 by Jaakko Keränen <jaakko.keranen@iki.fi> ###
Usage: md2tool [-flip] [-renorm] [-dsk] [-s <skinfile>]
[-skin <num> <skinfile>] [-del <num>]
[-delframes to|from|<num> <num>] [-delskin <num>]
[-skinsize <width> <height>] [-gl] [-info] [-create <framelistfile>]
[-md2] [-dmd] [-savelod <num>] [-lod] [-ef <num>] [-op <num>] [-tcmap]
[-mg] [-fn <filename>] [-weld] [-weldtc] model[.md2|.dmd] ...
-create Create an empty model based on a frame list (each line specifies
a frame name, empty lines are skipped, comments begin with ; ).
-del Delete one frame.
-delframes Delete a range of frames.
-delskin Delete one skin.
-dmd Save model as DMD.
-dsk Set skin zero to the default skin name (model name + PCX).
-ef Set error factor for mesh optimization (default: 1.0).
-flip Flip triangles. Automatically builds GL commands.
-fn Change the name of the model file.
-gl Build GL commands.
-info Display model information.
-lod Generate detail levels (automatically saved as DMD).
-md2 Save model as MD2 (the default).
-mg Display triangle groups in the texture coordinate map.
-op Set the number of mesh optimization passes.
-renorm Calculate vertex normals.
-s Set skin zero.
-savelod The level to save when saving as MD2 (default: 0).
-skin Set the specified skin.
-skinsize Set skin dimensions.
-tcmap Display texture coordinate map when optimizing.
-weld Weld vertices (only for models with one frame).
-weldtc Weld texture coordinates (removes all duplicates).
md2tool is included in the Doomsday distribution packages. 1.9.10
Mac OS X: The installation location is:
Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources
The source code is available in the Doomsday Git repository.