Mobj→Soundtarget data is now saved. This fixes the bug where monsters would forget where they heard the player(s) after loading a saved game.
Mobj→Tracer data is now saved. This fixes the bug where the targeted mobj for archvile fire attacks and revenant homing missiles would be lost after loading a saved gane.
Animated textures in tnt and plutonia were not working correctly.
A logic error in the original doom which prevented the GOTMEDINEEDmessage from ever being used.
An inverted test in the original doom logic which prevented the OUCH face from ever being used.
Max number of adjoining sectors (MAX_ADJOINING_SECTORS): Used when searching for next heighest/lowest plane.
Changed: Automatic weapon switching has two modes: 1= If better, 2= Always.
Changed: Save & Load slots are now sync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be placed on slot #3 automatically.
Changed: cvarctl-look-speed: Is now specified using a floating point value in the range [0…1].
Changed: ccmdgive: number (0-NUMWEAPONS) = give an individual weapon (as if found), f = give the player the power of flight.
The “skill 0 trick” is now supported (in the original DOOM, if the skill mode was set to zero using the “-skill” command line option, no monsters would be spawned into the map at start.
ccmdexitlevel: Exit the current level via the normal exit and go to the intermission.
server-game-monster-meleeattack-nomaxz: to disable the fix added in the lxDoom source release to prevent monsters melee attacks having infinite z range. This is a server-side cvar so all logged in clients are affected.