Fulltext results:
- 2.3
- Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script ... 0,2.3.0,build3650~@# ===== New features ===== **DOOM render hacks.** //TNT: Evilution// and //The Plut... hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported
- 2.2
- compared to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Freedoom but lacking any specific version numbering. This
- 2.1
- smooth scrolling. **IWAD updates.** The Ultimate DOOM and DOOM II IWADs from the DOOM 3: BFG Edition are recognized as available games, as well as the included "No Re... t for the Living" expansion. Also, the latest Freedoom release is recognized and so is the Macintosh var
- 1.12
- ion. "Vanilla" attempts to replicate the original DOOM appearance as closely as possible, while "Amplifi
- 2.0.1
- rtal #@Issue_HTML~2231~@# ==== Games ==== * **Doom:** Detect GOG.com/Anthology version of Final DOOM WAD files * **Hexen:** Crash in Deathkings map 8 (C
- detailed_list_of_changes_in_doomsday_version_1.14
- ANIMATED data interpreter incompatibility with ZDoom's "No Decals" extension. ==== All Games ====
- 1.9.0-beta1...4
- adjusted: many maps will mostly become too dark (Doom 3 fans rejoice). * If you've been using previ... * 3D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as strangely... ed from 1.0 to 1.2) * improved: emulation of [[doom.exe]] faked [[sector-over-sector]] tricks * im... roved: fakeradio now handles complex geometry and DOOM.EXE tricks better * improved: fakeradio wall s
- 1.9.0-beta5
- p aborted by user). Also, when launching [[wolfen_doom]] without [[doom2.wad]] (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1496661&group_id=7... t puffs appear as [[imp]]s on clientside with [[j_doom]]). This was fixed by making sure that mobjs in t... ights on surfaces with HOM fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge
- 1.9.0-beta6
- d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully playable. * Fatal error when attempting to build sector... AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems wit... &atid=542099&aid=1746520&group_id=74815). ==== jDoom ==== * Crushing floors/ceilings would sometim
- 1.9.0-beta6.1
- * Fixed: "Crash when launching with Shareware Doom" (http://sourceforge.net/tracker2/?func=detail&ai... atid=542099). === Saved games === * Fixed: (DOOM.EXE bug) if the game is saved while a repeatable ... d via the [[switches]] lump were ignored. ==== jDoom ==== * Fixed: "Armor pickup give nothing" (ht
- 1.9.0-beta6.2
- Engine ==== * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker/?func... er or the CDAudio interface of dsWinMM (e.g., the DOOM title sequence if no demos are played/available).... not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls wrong selectio... eheight]] not effective immediately. * Fixed: "Doom Armour Icon on full screen is squashed vertically
- 1.9.0-beta6.3
- ansmit a "huge" InFine script to clients. ==== jDoom ==== * Icon of Sin explosions spawned via A_B... s to the quick save/load message prompts. ==== jDoom ==== * Removed freedoom.wad from the list of recognised/supported IWADs (it depends upon numerous B... amplify at load time). Removed FONTA* lumps from jDOOM.pk3 Mods which replace this the small font (such
- 1.9.0-beta6.4
- pting to spawn an Archvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types ... &aid=2808684&group_id=74815&atid=542099). ==== jDoom ==== * Graphic patch for five character '5' i... specified x/y location should be chosen. ==== jDoom ==== * Removed fixed limit "ITEMQUESIZE" (pre
- 1.9.0-beta6.5
- oup_id=74815&atid=542099 * "Doomsday corrupts jDoom.cfg" http://sourceforge.net/support/tracker.php?aid=2818719 ==== Games ==== === DOOM === * Missing Mastermind in E3M8 http://sourc... =2824592&group_id=74815&atid=542099 * Original DOOM bug which would only consider the first weapon bo
- 1.9.0-beta6.6
- t switches from behind (when in the void). ==== DOOM ==== * "No intermission screen after map30". ... e map (in the void) to hit targets within. ==== DOOM ==== * Amended in-menu label for compatibilit