Fixed: (DOOM.EXE bug) if the game is saved while a repeatable switch is momentarily in the “on” position, upon loading the saved game the switch would never return to the “off” position.
Fixed: material changes on sidedefsurfaces as a result of xg's automatic switch swapping broken. In addition, switches defined via the switches lump were ignored.
Fixed: SIGSEGV on attempting to open the automap (when configured to display statusbar while open) and after an armor item has been found.
Snowberry
Fixed UI layout issues due to HTML formatting.
Changes
Updated source code building instructions in doomsday/build.
Engine
Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction completely fills the gap between floor and ceiling. This fixes an issue seen in Heretic E1M2 where the Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. This also fixes the problem of dynamic lights spreading under similar circumstances.
Optimize: Separate thinkers into multiple lists to reduce search time.
Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various other minor optimizations.
jHeretic/jHexen
Improved: Enhanced algorithm which attempts to “unstuck” wall-hanging torches (moving them slightly away from the wall on which they hang, to avoid z-fighting).
New features
Engine
Added: cvarrend-dev-generator-show-indices Display particle generator origin indices (for debug). Note that type-triggered and plane-triggered generators are not handled as these are inherently origin-less.