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- ]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | ^ |||| | 2.1 | [[version:2.1.2]]
- 2.3 @version
- itwise operators are now available in scripts. **Modding.** Sprite renaming is supported via DeHackEd. In
- model @assets
- hat can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to vers... is defined (e.g., **Info** of the package). See [[modding:supported 3D model formats]] for details about fi... ny attributes is executed during parsing of the [[modding:info]] document.) ==== Animation variables ====
- sidebar
- eadme|Readme]] * [[version|Version history]] **Modding** * [[modding:start|Introduction]] * [[modding:overview_of_resources_doomsday_1.x|Resources (v1)]] * [[fs|File syste
- addon_box @fs
- erview ===== The **.box** format is a special [[modding:addon format]], allowing several addons to be col... xtra / | part4.wad |... <note>Unlike in [[modding:addon bundle]]s, there is no **Contents/** subfol... p of other addons.</note> ==== Metadata ==== [[modding:Info]] is a plain text file — note the lack of ex... .e., metadata). This is analogous to the use of [[modding:Info]] in [[modding:addon bundle]]s. ==== Compo
- addon_format @modding
- ere others are entirely new, designed to make the modding process easier for end users. The following diag... extension) * [[:pk3|ZIP/PK3]] * [[:wad]] ([[modding:lmp]]) ==== Definitions ==== * [[:ded]] *
- 2.2 @version
- .2 ====== This release has several bug fixes and modding related enhancements. #@Release_HTML~2019-12-18,... te customized power-up or story items. **Heretic modding.** A number of modding related improvements have been done for Heretic. For example: customizable menu lab
- readme_macos @guide:2.2
- anced settings that are useful for developers and modding. **Renderer settings.** Most of the renderer se... y]] * [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 res
- doomsday @guide:2.2:man
- anced settings that are useful for developers and modding. **Renderer settings.** Most of the renderer se... y]] * [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 res
- readme_windows @guide:2.2
- anced settings that are useful for developers and modding. **Renderer settings.** Most of the renderer se... y]] * [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 res
- readme_macos @guide:2.3
- anced settings that are useful for developers and modding. **Renderer settings.** Most of the renderer se... y]] * [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 res
- doomsday @guide:2.3:man
- anced settings that are useful for developers and modding. **Renderer settings.** Most of the renderer se... y]] * [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 res
- readme_windows @guide:2.3
- anced settings that are useful for developers and modding. **Renderer settings.** Most of the renderer se... y]] * [[version/history|Version history]] * [[modding/overview_of_resources_doomsday_1.x|Doomsday 1 res
- plane_move @xg:class
- ==== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of the plane can be changed in the beginning or in the
- assets
- t refers to a file, the path is relative to the [[modding:ScriptedInfo]] file where the path is specified. ... image filtering]] ===== Guidelines ===== * [[modding:Resource packaging guidelines]] ===== Other reso