Fulltext results:
- gl2_model_renderer
- ====== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], th
- overview_of_resources_doomsday_1.x
- ss has its own subdirectory under the //data/<gamemode>/// directory. The table below lists the resourc... s directory can have a subdirectory for each game mode. For example, textures meant only for Final Doom... ternal resource, it first checks the current game mode's subdirectory. If no suitable resource is found... rol the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as
- using_blender_to_create_a_model_for_doomsday
- ====== Using Blender to create a model for Doomsday ====== ===== Model Restrictions ===== Max bones you can have is 64 vertices can hav... th scale of 1,1,1 and no animation on it. Static models do not needs bones, but doomsday will log abou... )*80=175 world units per second. ===== Make the model world units size ===== Blender scale seems to
- particle_generator_examples
- on. It is a good example of a generator that uses model particles (note the models are defined elsewhere) and the Alt Start to create two different pieces o... XP3" Flags = static | srcdir | srcvel | extra | modelonly Max age= 1550 Particles = 9 Speed = 3... 92 Alt start = 7 Alt Rnd = .8 Stage {Type= model03 Flags= rndyaw | rndpitch | stagetouch Ti
- resource_packaging_guidelines
- ng an asset ===== Every asset, for example a 3D model for a barrel, should be packaged into its own [... age. For example, if the user is interested in 3D models for Hexen, they might enter "hexen model" as the search terms. All packages that have the tags "hexen" and "model" will then be listed. In the user interface, p
- md2tool
- d line utility for processing [[md2]] and [[dmd]] model files. <code> ### md2tool v1.2.0 by Jaakko Ker... ] [-mg] [-fn <filename>] [-weld] [-weldtc] model[.md2|.dmd] ... -create Create an empty model based on a frame list (each line specifies ... es. -delskin Delete one skin. -dmd Save model as DMD. -dsk Set skin zero to the defaul
- tips_for_model_authors
- This article contains a few tips for model authors who create 3D models to be used in place of the original sprites. * When creating models to replace an object in the original game, try... [[http://www.sbsoftware.com|DeePSea]]. Comparing models vs. sprites is easy if you use [[bindings]] su
- addon_bundle
- Add-on bundle ====== An //addon// bundle is a [[modding:addon_format|format]] first introduced by [[:... or data files, including [[pk3]]s, [[wad]]s and [[modding:lmp]]s. These will be **loaded automatically*... tadata file for //"Amaze-DOOM"// (Episode One) by Mod-O-tron-2000! (-not a real mod): name: Amaze-DOOM Episode One provides: doom-mod-levelset c
- jdrp
- d by the community. In it you will find some 3D [[model]]s to replace the original DOOM [[sprite]]s, a ... has decided is the best combination of jDRP addon modules collected into one [[snowberry_main_page|Snow... all. * **jDRP v1.01 Extras**: Some 'alternate' models that either differ from the all-in-one versions or might conflict with other model packs (such as monster models) {{Fact}} * **
- automatic_file_mapping_in_pk3
- utomatic relocation according to the associated [[modding:resource class]]. Files with the following e... component>\auto\// * [[:pk3]]/[[:zip]] * [[modding:lmp]] (Lump) * [[:wad]] * [[:deh]] {{:v... to greatly simplify the folder structure of your mod/addon. For example instead of the virtual folder ... //. * flats/ * fonts/ * lightmaps/ * models/ (1.9.7+) * music/ * patches/ * sfx/
- resource_uris
- * Fonts * Graphics * Lightmaps * Maps * Models * Music * Packages * Patches * Sfx * ... Flaremaps * Flats * Lightmaps * Masks * ModelReflectionSkins * ModelSkins * Patches * Reflections * Sprites * System * Textures | | ==
- supported_3d_model_formats
- ====== Supported 3D model formats ====== This article describes the 3D model formats supported by [[gl2_model_renderer|Doomsday 2]]. Recommended formats: * FBX * MD5 Oth
- info
- haracter. help = "Run game's in windowed mode. " "This is a ''long'' string that continu... s is the default? help = "Run game in windowed mode. " "This is a ''long'' string that continues
- addon_format
- ere others are entirely new, designed to make the modding process easier for end users. The following ... extension) * [[:pk3|ZIP/PK3]] * [[:wad]] ([[modding:lmp]]) ==== Definitions ==== * [[:ded]]
- blender3d
- #REDIRECT modding:using_blender_to_create_a_model_for_doomsday