Fulltext results:
- 1.9.0-beta6
- in/out smoothly when activated/deactivated. * Map name was not displayed in all supported games. Map name is now scaled relative to display resolution and ... e dataset will be generated automatically for all maps. * Moved [[blockmap]] management entirely int... blockmap will be generated automatically for all maps. Redesigned interfaces for the various look up r... ly (e.g. flat to texture to sprite to flat). * Map building API allows [[plugin]]s to construct new
- 1.9.0-beta1...4
- * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]] * [[... irtual_directory_mapping]]) * [[automatic_file_mapping_in_pk3]]: files in 'keyword-named' folders in the [[root_of_a_pk3]] mapped to directories * subdirectory "Auto" of the [[runtime_directory]] mapped automatically to both "Defs/<Game>/Auto" and "
- 1.15
- tree within the engine. **Removed dependency on map data naming conventions.** Previously maps had to be named according to an EXMY or MAPXX convention, in order for them to be found by the engine and understood as maps - this practice is no longer necessary, allowing mod authors freedom to use whatever name they like (formalized into a URI). This is achiev
- detailed_list_of_changes_in_doomsday_version_1.15
- cepts an optional 'exit' argument, to specify the name of the exit to lookup from the map progression for the current episode. This gives mod authors a convenient way to test out the map progression without having to find the associated trigger in the map itself. Extended support to Hexen. | ===== {{tag... ssets]]. * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place
- 1.9.0-beta6.8
- etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be change... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t... etail&aid=2871890&group_id=74815&atid=542099 * Map title and author info printed in the console upon entering a new map incorrect. * "-warp and -nomonsters". http://s
- 1.9.0-beta6.9
- ld be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/index.php?func... hreshold compared to original behavior. * "TNT Map30 Cannot be Finished (Stairs)". http://sourceforg... not animate the view window when first entering a map. * During an [[autostart]] the screen was not ... 822&group_id=74815&atid=542099 * On entering a map after having left a previous one, the player's HU
- detailed_list_of_changes_in_doomsday_version_1.9.7
- lientside InFine [with client skip] * resource namespace population issues [F_MatchFileName matching ... * -vdmap'd paths do not populate into resource namespaces * color palette not found [with model re... * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... * [395] regression: HacX fails to start [missing mappoint font] * Doom|Heretic: Option to display k
- detailed_list_of_changes_in_doomsday_version_1.9.9
- . * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... played instead. * Hexen v1.0: allow warping to maps without a specified cluster (e.g., MAP41 in Hexe
- 1.9.0-beta6.3
- hRead ==== * SIGSEGV when attempting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan. ===== Cha... any world surface when loading DOOM/Hexen format maps. ==== Mac OS X ==== * Upgraded wxPython fo
- 1.9.0-beta6.4
- aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing... etic/jHexen ==== * Unknown [[thing]] types in maps no longer result in a fatal error. Instead, they
- detailed_list_of_changes_in_doomsday_version_1.9.10
- r’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with hi... * Broken "tall patch" composition. * Out-of-namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after an engine reset. =====
- 1.9.0-beta6.2
- nFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls ... ). * Fixed: "HeXen inventory not saved between maps" (http://sourceforge.net/tracker/?func=detail&ai... === * Optimize: Improved load time with large maps (memory allocation of vertexillums). * Change... resh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed: Renamed [[cvar]]
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... em ==== * Even better protection against file name conflicts in detecting which files have been alre... r smoother mouse movement. ==== Misc ==== * Map load times have been further reduced. * Re-imp
- 1.9.8-1
- unds memory access attempting to play Plutonia II MAP33 * Fixed potential crash when switching game... * Don't log an unknown DED flag warning if flag name is whitespace * Cleaned up code by fixing issu
- 1.10.4
- dows**: Automap not visible in any game * Show map title and number when automap is open * **All ... ault * **Deh Reader**: Correctly update sprite name and action tables (fixed HacX glitches when loade