Fulltext results:
- 1.9.0-beta6
- in/out smoothly when activated/deactivated. * Map name was not displayed in all supported games. Map name is now scaled relative to display resolution and ... =1533383&group_id=74815). * Removed the [[blockmap]] grid display. The engine now has a built-in blockmap viewer for debugging purposes making the old disp... ted automatically for all maps. * Moved [[blockmap]] management entirely into the engine. A blockmap
- 1.9.0-beta1...4
- * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[... adiusAttack). ===== File system ===== * [[vdmap_option_]]: map files in one directory to another directory ([[virtual_directory_mapping]]) * [[auto
- detailed_list_of_changes_in_doomsday_version_1.9.7
- lient * player thing angle not updating in automap * [367] regression: missing/hidden automap [scale initialization issue] * Hexen: pottery explode... resource namespace population issues [F_MatchFileName matching partial paths] * busy mode progress a... * -file arguments interpreted too late * -vdmap'd paths do not populate into resource namespaces
- 1.9.0-beta6.8
- etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be change... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t... etail&aid=2871890&group_id=74815&atid=542099 * Map title and author info printed in the console upon entering a new map incorrect. * "-warp and -nomonsters". http://s
- 1.9.0-beta6.9
- ld be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/index.php?func... hreshold compared to original behavior. * "TNT Map30 Cannot be Finished (Stairs)". http://sourceforg... not animate the view window when first entering a map. * During an [[autostart]] the screen was not ... 822&group_id=74815&atid=542099 * On entering a map after having left a previous one, the player's HU
- detailed_list_of_changes_in_doomsday_version_1.15
- and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument, to specify the name of the exit to lookup from the map progression for the current episode. This gives mod authors a convenient way to test out the map progression without having to find the associated trigger in the map itself. Extended support to Hexen. | ===== {{tag
- 1.9.0-beta6.4
- aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing... d, a warning message is output to the console and map loading continues as normal. * Removed fixed l
- 1.15
- erformance and more robust interpretation of Doom map hacks. **Adjustable pixel density.** If your GPU... o. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may ne
- 1.9.0-beta6.3
- hRead ==== * SIGSEGV when attempting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan. ===== Cha... checks (using the [[bsp]] rather than the [[blockmap]]). * Ensure shiny textures are uploaded with
- 1.9.0-beta6.2
- a game message would not be displayed. === Automap === * Fixed: [[thing]]s not visible in the automap after a resolution change. === InFine === * ... nFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls ... resh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed: Renamed [[cvar]]
- 1.9.7
- t apply only in multiplayer or, say, when the automap is open. * **HacX and Chex Quest.** The [[lib... ered.com/app/2360/|online]]. ==== Completed roadmap items ==== * [[replace_cmake_with_qmake]] ... wing scheme: * Game configs: **./configs/<gamename>/game.cfg** * User configs: **./configs/<gamename>/<profilename>/bindings.cfg** If you wish to cont
- 1.10.4
- n after a debriefing InFine * **Windows**: Automap not visible in any game * Show map title and number when automap is open * **All Games**: Cheats not functional in multiplayer * **... ault * **Deh Reader**: Correctly update sprite name and action tables (fixed HacX glitches when loade
- 2.0.1
- * Improved handling of WAD files with the same name located in different directories ==== Renderer =... DOOM WAD files * **Hexen:** Crash in Deathkings map 8 (Constable Gate), going through portals while H... ssue_HTML~2243~@# ===== See also ===== * Roadmap: [[http://tracker.dengine.net/versions/66|2.0.1]]
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... em ==== * Even better protection against file name conflicts in detecting which files have been alre... r smoother mouse movement. ==== Misc ==== * Map load times have been further reduced. * Re-imp