Fulltext results:
- 1.9.0-beta6
- in/out smoothly when activated/deactivated. * Map name was not displayed in all supported games. Map name is now scaled relative to display resolution and ... ly (e.g. flat to texture to sprite to flat). * Map building API allows [[plugin]]s to construct new ... . Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a uniq
- 1.9.0-beta1...4
- * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[... ===== File system ===== * [[vdmap_option_]]: map files in one directory to another directory ([[vi... Print a list of available binding classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list
- 1.9.0-beta6.8
- etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be change... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t... etail&aid=2871890&group_id=74815&atid=542099 * Map title and author info printed in the console upon entering a new map incorrect. * "-warp and -nomonsters". http://s
- detailed_list_of_changes_in_doomsday_version_1.15
- cepts an optional 'exit' argument, to specify the name of the exit to lookup from the map progression for the current episode. This gives mod authors a convenient way to test out the map progression without having to find the associated trigger in the map itself. Extended support to Hexen. | ===== {{tag... ssets]]. * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place
- 1.9.0-beta6.4
- aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing... d, a warning message is output to the console and map loading continues as normal. * Removed fixed l
- 1.9.0-beta6.9
- ld be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourceforge.net/tracker/index.php?func... hreshold compared to original behavior. * "TNT Map30 Cannot be Finished (Stairs)". http://sourceforg... not animate the view window when first entering a map. * During an [[autostart]] the screen was not ... 822&group_id=74815&atid=542099 * On entering a map after having left a previous one, the player's HU
- 1.15
- erformance and more robust interpretation of Doom map hacks. **Adjustable pixel density.** If your GPU... o. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may ne
- 1.9.0-beta6.3
- hRead ==== * SIGSEGV when attempting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan. ===== Cha
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is
- 1.9.0-beta6.2
- nFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls ... resh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed: Renamed [[cvar]] ... resh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed: Renamed [[cvar]] ... resh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed: Speed+Use no long
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... em ==== * Even better protection against file name conflicts in detecting which files have been alre... r smoother mouse movement. ==== Misc ==== * Map load times have been further reduced. * Re-imp
- 1.10.4
- dows**: Automap not visible in any game * Show map title and number when automap is open * **All ... ault * **Deh Reader**: Correctly update sprite name and action tables (fixed HacX glitches when loade
- 2.0.1
- * Improved handling of WAD files with the same name located in different directories ==== Renderer =... DOOM WAD files * **Hexen:** Crash in Deathkings map 8 (Constable Gate), going through portals while H