Fulltext results:
- 1.15
- pg?320x0}} **UI improvements.** Refinement of the Doomsday UI continues: the tutorial has been made a little... IWAD folder in the Home screen.** Allows starting Doomsday without the frontend or any command line options.... his is significant progress toward an independent Doomsday. **Bug fixes.** See the [[detailed_list_of_changes_in_doomsday_version_1.15|Detailed notes]] to see a summary of
- 2.1
- ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-arou... endering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI look and feel has been refreshed. The game library is now more... ogs (like Audio Settings). **UI internals.** The Doomsday UI framework was improved to support runtime DPI
- 1.9.0-beta1...4
- for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of 200... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windows, ... intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled ma... . * If you've been using previous releases of Doomsday, it is likely that you have encountered a memory
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Scr... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experience.... s was add-on management. This is now also part of Doomsday itself in the form of [[fs:packages]]. Anything t
- 1.12
- * Several types of map hacks are now supported in Doomsday and maps that employ these techniques are rendere... atic updater UI.** The automatic updater now uses Doomsday's own UI framework to fully integrate into the re... e. {{ file:script_mode.jpg?350x0}} **Interactive Doomsday Script mode.** The console command line can be toggled into Doomsday Script mode. However, in this release, this does
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
- detailed_list_of_changes_in_doomsday_version_1.11
- article lists the important changes in [[version:doomsday_version_1.11]]. ====== Fixed bugs ====== * ... ====== New features and changes ====== * [[:doomsday_server]] is no longer concerned with rendering an... ===== UI ===== * Internal improvements in Doomsday's window manager, allowing fullscreen resolution ... *defaultstyle.pack** and it's currently part of **doomsday.pk3**. * [[:ringzero]]: the available games ar
- 2.2
- 8,2.2.0,build3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in scrip... ] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing ... pak|Flatpak repository]] for unstable releases of Doomsday. Stable releases will also be available in the Fl
- 1.10
- * Fixed several [[detailed_list_of_changes_in_doomsday_version_1.10#Multiplayer|multiplayer bugs]]. ==... [refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc... If you are upgrading an existing installation of Doomsday, note the following: * **Snowberry:** The opt
- 1.9.9
- we are starting to see the benefits of migrating Doomsday to the [[http://qt-project.org/|Qt platform]]: we... Highlights ==== * Built-in automatic updater: Doomsday will check for and download updates from SourceFo... : see below and the [[detailed_list_of_changes_in_doomsday_version_1.9.9|list of detailed changes]]. ==== ... If you are upgrading from a previous version of Doomsday, please note the following: * To conform with
- detailed_list_of_changes_in_doomsday_version_1.15
- article lists the important changes in [[version:doomsday_version_1.15]]. ====== Fixed bugs ====== {{:... s:** Pressing Alt+F4 during engine startup causes Doomsday to crash. * Crash if "Custom" renderer appeara... enu button toggles between console command and [[:doomsday_script]] modes. * The file path where the cons... pendently of the old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeleta
- 1.9.10
- is release illustrates our strategy for realizing Doomsday 2: instead of attempting to rewrite everything at... regarding game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official"... demoted from individual ports to mere plugins for Doomsday. However, we will continue supporting the j-prefi... xes_of_the_game_plugins]] **Progressed:** * [[doomsday_script]]: merge Haw script interpreter from Hawth
- 1.13
- .13 concentrates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorga... d_monochrome.png?350x0}} **Framebuffer effects.** Doomsday can now use OpenGL shaders to post-process the re... om|Oculus SDK]]. **UI experience enhancements.** Doomsday's [[http://tracker.dengine.net/issues/4|UI renova... See also ==== * [[detailed_list_of_changes_in_doomsday_version_1.13]] * [[http://tracker.dengine.net/
- 1.9.7
- If you are upgrading an existing installation of Doomsday, note the following: ==== Updating configs ====... e to use configs created by an earlier version of Doomsday you will need to manually copy them to their new ... ted. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only show... ate (1 Mbps or better). ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.7]]
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... ource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... able] * -iwad failed locating iwads in root of Doomsday install dir * investigate possible dedicated s... ller than is common today. So to preserve quality Doomsday would split "large" graphics up into two smaller