Fulltext results:
- damage
- ====== Damage (XG class) ====== <code>Class = damage </code> Damages or heals the activator. For exa... or of the line. It is possible however, to use an XG sector's floor chain to "call" an [[xg:line]] of damage class in order to deal damage to all THINGS i
- plane_move
- ====== Plane move (XG class) ====== <code>Class = plane_move </code> Moves a [[modding:plane]] (floo... e^ Meaning | | Ip0,Ip1| Target Ref, Target Num| [[xg:refs:lpref]] | Reference to planes to move. | | Ip2| Destination Ref| [[xg:refs:spref]]| <html>Destination height (spref).<u... play while moving. | | Ip7| Start Texture Ref| [[xg:refs:spref]]| Spref to the texture that is set wh
- command
- ====== Command (XG class) ====== <code>Class = command </code> Executes a console command. ===== P
- chain_sequence
- ====== Chain sequence (XG class) ====== <code>Class = chain_sequence </code> A chain sequence can be used to chain many different [[xg:line type]]s (of any class) behind one line. For ... med intervals. A special line class that sends [[xg:chain events]] to a copy of itself while active. ... g of the chain sequence is stopped. Each of the [[xg:chain events]] will be an activating event. ===
- wall_material
- ====== Wall material (XG class) ====== Class = wall_material Changes the [[material]] of the refe... pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lref]] | Reference to one or more lines. | |
- sound
- ====== Sound (XG class) ====== Class = sound Plays a sound in one or more sectors. ===== Parame... pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to one or more sectors.
- sector_type
- ====== Sector type (XG class) ====== Class = sector_type Changes the [[sector_type|type]] of one... pe^ Meaning | | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]] | Reference to the sectors whose typ... ector Type| Integer| Sector type ID. Must be an [[xg:sector type]], or zero. | ===== Examples =====
- sector_light
- ====== Sector light (XG class) ====== Class = sector_light Changes the light level and color of o... e^ Meaning | | Ip0, Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type... he light won't be modified. | | Ip4| Light Ref| [[xg:refs:lightref]]| Source of light level. To set th... r| Offset to Ip4 [0...255]. | | Ip6| Color Ref| [[xg:refs:lightref]]| Source of light color. Only ligh
- power
- ====== Power (XG class) ====== Class = power Modifies the activator's [[power]] ([[armor]]) level.... t be a player. It is possibile however, to use an XG sector's floor chain to "call" an XG line of power class in order to modify the power of all THINGS i
- teleport
- ====== Teleport (XG class) ====== Class = teleport Teleports the activator to the first teleport e... e ^ Meaning ^ | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sector to teleport
- enable_if_inactive
- ====== Enable if inactive (XG class) ====== <code>Class = enable_if_inactive </code> If the linetype is [[xg:line_activation|active]], enables all the referenced lines. If it's [[xg:line_activation|inactive]], the referenced lines
- disable_if_active
- ====== Disable if active (XG class) ====== <code>Class = disable_if_active </code> If the linetype is [[xg:line_activation|active]], disables all the referenced lines. If it's [[xg:line_activation|inactive]], the referenced lines
- line_type
- ====== Line type (XG class) ====== <code>Class = line_type </code> Changes the [[xg:line_type|type]] of one or more [[xg:line]]s. ====== Parameters ====== ^ Prm^ Name^ Type^ Meaning... es whose type to change. | | Ip2| Line Type| Integer| Line type ID. Must be an [[xg:line_type]]. |
- plane_material
- ====== Plane material (XG class) ====== <code>Class = plane_material </code> Changes the [[modding:m
- none
- ====== None (XG class) ====== <code>Class = none </code> This XG line class is a special case in that it does nothi... ). The reason for it's existence is so that the [[xg:secondary_actions]] can be accessed. ===== Exam