Fulltext results:
- 2.3
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing properties. In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an "On death" script that gets run
- 2.2
- ns]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a ... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... weapon models not being drawn as the author intended, since one is free to alter the renderer’s FOV an... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b
- 2.1
- want the custom games separately listed, or everything in a single list. **Data file configuration.** T... ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w
- 1.12
- ] has been removed with new functionality being added to the [[guide:task bar]]. ==== Highlights ====... ult values. (Previously, the only way to reset anything to defaults was to manually erase the correspondi
- 2.0
- nce. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#hom... oomsday itself in the form of [[fs:packages]]. Anything that Doomsday can load — WADs, resource packs, 3D... utomatically ensure that the correct files are loaded at any given time. One is also able to browse all
- 1.9.0-beta1...4
- ms: Windows, Mac OS X, and Linux. * The first thing Windows users will notice is the new installer, p... smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... e issues are insignificant, but there are several things that can be (and will be) done to improve the cu... map setup times significantly * changed: expanded map structure element limits. * changed: expan
- 1.9.0-beta6
- * It is now possible to load a map with zero [[things]]. In this instance, a new player thing will be added to the map, located at [0, 0] on the world grid. ... es a custom [[playpal|palette]], 2=Always. * Added [[map-mobj-r]]/g/b: [[cvar]] Set a custom color for things displayed in automap when the reveal all cheat i... on TEXTURE# definition id). === UI === * Added new netgame scoreboard, available in all game typ... d holding the backslash key '\' (default). * Added [[menu-hotkeys]]: [[cvar]] Enable hotkey navigati
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... =542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati... ==== jDoom ==== * Fixed: "Armor pickup give nothing" (http://sourceforge.net/tracker2/?func=detail&ai
- 1.9.0-beta6.2
- error which resulted in mobjs hidden behind one-sided walls visible from the other side when they shoul... re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... ot be displayed. === Automap === * Fixed: [[thing]]s not visible in the automap after a resolution ... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-lums]] 1=Enable lumobj debug
- 1.9.0-beta6.4
- exture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [... Map loader interface now accepts/expects full [[thing]] rotation angles (previously clamped to eight un... t was 128). Maximum number of items that can be added to respawn queue in deathmatch mode 2. * Remov... pots. ==== jHeretic/jHexen ==== * Unknown [[thing]] types in maps no longer result in a fatal error
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... current view was not instantly updated due to smoothing, resulting in the player momentarily looking in t... tail&aid=2868214&group_id=74815&atid=542099 * "Thing speed misinterpretation (HACX)". http://sourcefor... hen starting a new game. * "Rotation angle smoothing". http://sourceforge.net/tracker/index.php?func=d
- 1.9.0-beta6.9
- transition effect in tics. 0= Disabled. * Smoothing of per-linedef angle lightlevel deltas. Approximated rounded surfaces are lit more realistically when using th... end-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-... mooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-po
- detailed_list_of_changes_in_doomsday_version_1.9.7
- resource mods] * Doom: Archvile resurrects something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... /flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] *
- detailed_list_of_changes_in_doomsday_version_1.9.8
- s. {{:sfbug|3496963}} ===== Input ===== * Added variable [[:input-sharp]]: all input events are p... DI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]] (default: 1) tha... ===== Gameplay ===== * Doom and Heretic: added variable [[:game-monsters-floatoverblocking]] to allow flying creatures to float upwards over things that block their way. ===== Graphics and resou
- 1.9.10
- Doomsday 2: instead of attempting to rewrite everything at once — and getting hopelessly bogged down with... ([[md2tool]], [[wadtool]], [[texc]]) are now included as part of the distribution packages. (Note: [[wa... n preparation of an eventual merge/replacement; added [[persist.pack]] * Began work on [[unicode_str... system registry (on Windows) or other system-provided configuration files. Instead, it is saved in [[pe