Fulltext results:
- 2.3
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing properties. In addition to spawning things, one c... have an "On death" script that gets run when the thing dies. Bitwise operators are now available in scri... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... mage loader now supports 8-bit and run-length encoded images. * The FPS limiter setting is available
- 2.2
- ns]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a ... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... weapon models not being drawn as the author intended, since one is free to alter the renderer’s FOV an... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b
- 2.1
- want the custom games separately listed, or everything in a single list. **Data file configuration.** T... ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w
- 1.12
- ] has been removed with new functionality being added to the [[guide:task bar]]. ==== Highlights ====... ult values. (Previously, the only way to reset anything to defaults was to manually erase the correspondi
- 2.0
- nce. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#hom... oomsday itself in the form of [[fs:packages]]. Anything that Doomsday can load — WADs, resource packs, 3D... utomatically ensure that the correct files are loaded at any given time. One is also able to browse all
- 1.9.0-beta1...4
- ms: Windows, Mac OS X, and Linux. * The first thing Windows users will notice is the new installer, p... smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run
- 1.9.0-beta6
- h zero [[things]]. In this instance, a new player thing will be added to the map, located at [0, 0] on the world grid. ... r any object to be used as a decoration. * Added lightlevel range limits to [[decoration]] definit... exture]]s similarly to [[sprite]]s. * Changed, thing shadows are no longer drawn if the world is being drawn fully bright. * Changed, thing shadows are no longer drawn if the surface they w
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... ==== jDoom ==== * Fixed: "Armor pickup give nothing" (http://sourceforge.net/tracker2/?func=detail&ai... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back sid
- 1.9.0-beta6.2
- error which resulted in mobjs hidden behind one-sided walls visible from the other side when they shoul... re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... ot be displayed. === Automap === * Fixed: [[thing]]s not visible in the automap after a resolution ... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-lums]] 1=Enable lumobj debug
- 1.9.0-beta6.4
- exture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [... Map loader interface now accepts/expects full [[thing]] rotation angles (previously clamped to eight un... t was 128). Maximum number of items that can be added to respawn queue in deathmatch mode 2. * Remov... pots. ==== jHeretic/jHexen ==== * Unknown [[thing]] types in maps no longer result in a fatal error
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... current view was not instantly updated due to smoothing, resulting in the player momentarily looking in t... tail&aid=2868214&group_id=74815&atid=542099 * "Thing speed misinterpretation (HACX)". http://sourcefor... hen starting a new game. * "Rotation angle smoothing". http://sourceforge.net/tracker/index.php?func=d
- 1.9.0-beta6.9
- transition effect in tics. 0= Disabled. * Smoothing of per-linedef angle lightlevel deltas. Approximated rounded surfaces are lit more realistically when using th... end-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-... mooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-po
- detailed_list_of_changes_in_doomsday_version_1.9.7
- resource mods] * Doom: Archvile resurrects something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati
- detailed_list_of_changes_in_doomsday_version_1.9.8
- s. {{:sfbug|3496963}} ===== Input ===== * Added variable [[:input-sharp]]: all input events are p... DI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]] (default: 1) tha... ===== Gameplay ===== * Doom and Heretic: added variable [[:game-monsters-floatoverblocking]] to ... upper limit of 768 defined models in use. * Added variable [[:vid-vsync]]: enable or disable vsync.
- 1.9.10
- Doomsday 2: instead of attempting to rewrite everything at once — and getting hopelessly bogged down with... ([[md2tool]], [[wadtool]], [[texc]]) are now included as part of the distribution packages. (Note: [[wa... n preparation of an eventual merge/replacement; added [[persist.pack]] * Began work on [[unicode_str... system registry (on Windows) or other system-provided configuration files. Instead, it is saved in [[pe