Fulltext results:
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima
- readme_macos @guide:2.2
- s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- doomsday @guide:2.2:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso
- readme_windows @guide:2.2
- s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- readme_macos @guide:2.3
- s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- doomsday @guide:2.3:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso
- readme_windows @guide:2.3
- s, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- doomsday @guide:2.1:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso
- readme_windows @guide:2.1
- ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- readme_macos @guide:2.1
- ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- ded
- c]] | | | |:::| [[ded:sound|Sound]] | | | |:::| [[ded:texture_environment|Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]]
- doomsday @guide:2.0:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso
- readme_macos @guide:2.0
- ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- readme_windows @guide:2.0
- ), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surface... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib... P]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] effects * External [[musi
- 1.9.0-beta6 @version
- verning when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector using the specified [[flat]] will affect the environmental audio effects heard within that sector. ==== ... OOM.exe animated flats (based on lump number) and textures (based on TEXTURE# definition id). === UI === * Added new netgame scoreboard, available in all game