Fulltext results:
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima
- readme_macos @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con... ki. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- doomsday @guide:2.2:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><
- readme_windows @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... as parameters:<code> -iwad path1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con... aves. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- readme_macos @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con... ki. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- doomsday @guide:2.3:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><
- readme_windows @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... as parameters:<code> -iwad path1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). * The configuration variable ''Con... aves. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- doomsday @guide:2.1:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><
- readme_windows @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... ulated in the Doomsday Script command prompt. * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi... aves. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- readme_macos @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi... ki. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- ded
- c]] | | | |:::| [[ded:sound|Sound]] | | | |:::| [[ded:texture_environment|Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]]
- doomsday @guide:2.0:man
- gins. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are recognized by Doomsday. ; DOOMWADDIR : Doomsday looks fo... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><
- readme_macos @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi... ki. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- readme_windows @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... ulated in the Doomsday Script command prompt. * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">Environment</a></html>). Doomsday tries to recognize IWAD fi... file. <html><a name="environ"></a></html> ===== Environment ===== The following environment variables are r
- 1.9.0-beta6 @version
- verning when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector using the specified ... ats (based on lump number) and textures (based on TEXTURE# definition id). === UI === * Added new net