Fulltext results:
- model @assets
- the complete [[:script|Doomsday Script]] runtime environment, they are primarily intended for making timed changes to the model's propertie... r the best performance is to minimize the size of textures and the number of GL resources needed by the model. * Each material variant reserve... atlas needs borders and other padding around the textures stored in it, it is recommended that the model's textures are a bit smaller than power-of-two sizes. For instance, four 1000x1000 textures
- readme_macos @guide:2.2
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- doomsday @guide:2.2:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.2
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_macos @guide:2.3
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- doomsday @guide:2.3:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.3
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_macos @guide:2.1
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.1
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- doomsday @guide:2.1:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- ded
- c]] | | | |:::| [[ded:sound|Sound]] | | | |:::| [[ded:texture_environment|Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]]
- doomsday_engine
- pports DirectSound3D and for 3D sound effects and environmental effects, and FMOD for playing MP3/OGG music. It... was the renderer. During the summer of 1999, new texture handling and player view rendering code was writt... nsole]], a Quake-style runtime CLI, was also included, and has seen very little improvement since. This... them to be very similar to each other, it was decided to extract the common parts of all the three game
- doomsday @guide:2.0:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_macos @guide:2.0
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.0
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c