Fulltext results:
- 1.9.0-beta1...4
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks... es with an unknown/missing textures/flats are now rendered with a "Missing" texture ===== Renderer ===
- detailed_list_of_changes_in_doomsday_version_1.13
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now affects spawned particles. However, the bobbing only affects the particle's position at spawn time; it does not affect particle momentum or movement after spawning. * Various GL
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... side shadow y offset calculated incorrectly. * Particle textures not reloaded after a resolution change.
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are ... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multiple layers d
- detailed_list_of_changes_in_doomsday_version_1.9.9
- tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesFo
- 1.9.0-beta6.1
- tiple lists to reduce search time. * Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various ... ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t
- detailed_list_of_changes_in_doomsday_version_1.9.8
- d as a separate game mode. * Hexen: crash when rendering particles. {{:sfbug|3496963}} ===== Input ===== * Ad
- 1.9.0-beta6.3
- 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin... draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture
- 1.14.1
- -27,1.14.1,build1212~@# ===== Fixes ===== ==== Renderer ==== * Particles shut off shortly after level start #@Issue_HTML~1743~@# * Flickering light dec... @Issue_HTML~1769~@# ===== Changes ===== * Renderer optimization: Line side surface decoration up
- 1.9.0-beta6.5
- ~@# ===== Fixes ===== ==== Engine ==== * Rendering bug that caused masked walls to be drawn as ... loading [[ded]] files not working. * Spherical particle spawning http://sourceforge.net/tracker/?func=det
- 1.9.7-1
- ols Menu * Crash due to null pointer access in particle renderer * Attempt to lock destroyed mutex (display
- 1.11.1
- onal default control bindings for WASD setup * Renderer: 300 different textures are now supported for use with particle effects (up from 32) ===== Fixes ===== * C