Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... side shadow y offset calculated incorrectly. * Particle textures not reloaded after a resolution change. ... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe
- 1.9.0-beta1...4
- s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ==== * removed fixed limit on the number of [[particle_generator]] stages * fixed: minor memory leaks... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used ... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare
- detailed_list_of_changes_in_doomsday_version_1.13
- particles. However, the bobbing only affects the particle's position at spawn time; it does not affect particle momentum or movement after spawning. * Various GL ... f::MissingClusterError when attempting to spawn a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken). * Hexen
- detailed_list_of_changes_in_doomsday_version_1.9.9
- = * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-darkness]] and [[:rend-vignette-width]]. * Increased max number of particle generators to 512 (from 256). * Model skin fallb
- 1.9.0-beta6.1
- ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle generator origin indices (for debug). Note that t