Fulltext results:
- 1.9.0-beta6
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... the old startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. * Ope... ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but th
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs t... mensions of iwad original * server should send state/mobjtype dictionary to clients [resource mods] ... oded de::Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen di... e readme.txt in Windows installer * bump minor game plugin versions * multiplayer: test with model
- detailed_list_of_changes_in_doomsday_version_1.14
- adable metadata and multiple files for serialized game state data. * Significantly more intelligent savegame management. Metadata is only extracted when needed by the UI or the current game. * Automatic, background conversion of old savegames. * Old savegame conversion tool and plugin.
- detailed_list_of_changes_in_doomsday_version_1.15
- {tag|Hexen}} ===== * Misinterpretation of savegame data related to ACS state (de-serialization error). Existing **.save** file... ng Zero}}) ===== * When there are no playable games, the user is asked to select the IWAD folder usi... der can be set/changed via the app menu. * Savegames listed in the Game Selection menu can be deleted. * Moved the game sort order choice to the left si
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden... ]: list all lumps loaded from containers. ===== Gameplay and libcommon ===== * Foundation for an a... Additional default control bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]:
- 1.9.0-beta_x
- | [[distributed_dmu]]| Planning| Transmission of game object and world state changes from server to clients. | | [[engine-controlled_saving_of_the_game]]| Planning| Based on the common serialization mechanism. | | [[savegame_format]]| Planning| Based on the common serializa... n mechanism. | ===== Beta8 ===== ^ Proposal^ State^ Comments for this release | | [[fmod_ex_plugin]]
- 1.9.0-beta6.9
- .9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback is no... ption. * Crash when attempting to load a saved game before having started a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=7481
- 1.9.0-beta6.8
- We've focused particularly on fixing all sorts of gameplay related glitches with the aim of improving th... e following: * There have been changes to the game controls and some default bindings have changed a... ings ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes ===== ==== Engine
- 1.9.0-beta5
- public API to be more clearly separated from the games, and to allow future development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o
- 1.15
- ed:Episode]] definitions specify the structure of game episodes (including hubs) enabling entirely new e... wer side, you can improve performance by reducing game view resolution. The rest of the UI remains sharp... s: the tutorial has been made a little nicer, savegames can be deleted via the Home/taskbar savegame selection menu, alert notifications are hidden automatica
- detailed_list_of_changes_in_doomsday_version_1.10
- rsion_1.10]]. ====== Fixed bugs ====== ===== Gameplay ===== * Savegame: Interpretation error deserializing material archive version #0. * Savegame: Interpretation error deserializing invalid mater... instead of player number 0 like in single-player games. * Sounds emitted by wall surfaces (e.g., whe
- 1.9.0-beta6.3
- e following: * There have been changes to the game controls and some default bindings have changed a... gine ==== * SIGSEGV when attempting to create states from incomplete definitions or which reference u... n they should not be. * Subtle render list/ GL state issue which could result in shiny surfaces someti... yed on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov
- 1.9.0-beta1...4
- l mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're... ntrol when up/down is pressed in a slider) * [[game_view_window]] is now resized in the [[ticker]] ... g]], [[wav]] loading, buttons * fixed: network games (now compatible with Win + Linux) * fixed ren
- 2.0
- _model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 model... example, the Shell utility can now control basic game options such as game type, enabling monsters, and current map via GUI settings. Information about serve
- 1.9.0-beta6.2
- InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the fir... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use no lon