Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs t... mensions of iwad original * server should send state/mobjtype dictionary to clients [resource mods] ... oded de::Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen di... e readme.txt in Windows installer * bump minor game plugin versions * multiplayer: test with model
- 1.9.0-beta6
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... ail&atid=542099&aid=1732097&group_id=74815). * Game objects not drawn if the sector they are in is no... were not affected by changes to the world when in-game. ==== Definitions ==== * Memory allocated f... =542099&aid=1826502&group_id=74815). * Various game objects not moving with the floor (http://sourcef
- detailed_list_of_changes_in_doomsday_version_1.14
- adable metadata and multiple files for serialized game state data. * Significantly more intelligent savegame management. Metadata is only extracted when needed by the UI or the current game. * Automatic, background conversion of old savegames. * Old savegame conversion tool and plugin. * Current game rul
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden... Additional default control bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically load the ... autosave on player reborn. * Added variable [[:game-save-last-loadonreborn]]: automatically load the
- 1.9.0-beta_x
- | [[distributed_dmu]]| Planning| Transmission of game object and world state changes from server to clients. | | [[engine-controlled_saving_of_the_game]]| Planning| Based on the common serialization mechanism. | | [[savegame_format]]| Planning| Based on the common serializa... n mechanism. | ===== Beta8 ===== ^ Proposal^ State^ Comments for this release | | [[fmod_ex_plugin]]
- detailed_list_of_changes_in_doomsday_version_1.15
- {tag|Hexen}} ===== * Misinterpretation of savegame data related to ACS state (de-serialization error). Existing **.save** file... ed via the app menu. * Savegames listed in the Game Selection menu can be deleted. * Moved the game sort order choice to the left side so it doesn't go ... y store a C++ object per each thinker without the game knowing about it. This is used for instance for t
- 1.9.0-beta6.9
- ption. * Crash when attempting to load a saved game before having started a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=7481... &atid=542099 * Better handling of input device state during binding context switches (fixes http://sou... animates up to your actual health level once per game session, instead of every time. * [[warp]] did
- 1.9.0-beta5
- ture development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o... s was fixed by making sure that mobjs in the NULL state (state zero) or whose state really is a NULL poin
- 1.9.0-beta6.2
- InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the fir... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use no lon
- 1.9.0-beta1...4
- l mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're... ntrol when up/down is pressed in a slider) * [[game_view_window]] is now resized in the [[ticker]] ... nd]] picture, color, and alpha) * [[console]]: game information texts moved to the title bar * im
- 1.15
- ed:Episode]] definitions specify the structure of game episodes (including hubs) enabling entirely new e... wer side, you can improve performance by reducing game view resolution. The rest of the UI remains sharp... savegames can be deleted via the Home/taskbar savegame selection menu, alert notifications are hidden au... for retina (HiDPI) displays. {{ file:delete_savegame.jpg?320x0}} **Set IWAD folder in the Home screen.
- 1.9.0-beta6.3
- e following: * There have been changes to the game controls and some default bindings have changed a... n they should not be. * Subtle render list/ GL state issue which could result in shiny surfaces someti... yed on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... f uninitialized variable when loading an original game save file. * Intermittent fatal error when att
- 2.0
- an improvement on this front is due. Integrating game profile management and all configuration settings... UI makes for a more streamlined experience. Also, game profiles can now have direct access to all information that the engine can access, such as game title pictures. **Built-in support for packages.... ve already completed this transition, however the game renderer itself has not. In version 2.0, the new
- 2.3
- Script bindings]] were added, allowing access to game, player, and thing properties. In addition to spa... ngs, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an "On death" script that gets run wh... it possible to only modify the appearance of the game view and not the entire monitor. This makes it fe
- 1.9.0-beta6.1
- w player is in the void. * Fixed: "jHexen: Savegame Crash with jXRP" (http://sourceforge.net/tracker/... aved games === * Fixed: (DOOM.EXE bug) if the game is saved while a repeatable switch is momentarily in the "on" position, upon loading the saved game the switch would never return to the "off" positi... up_id=74815&atid=542099. * Fixed: "jHexen: Savegame bug (e.g. seven portals)" http://sourceforge.net/