Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs t... mensions of iwad original * server should send state/mobjtype dictionary to clients [resource mods] ... oded de::Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen di... e readme.txt in Windows installer * bump minor game plugin versions * multiplayer: test with model
- 1.9.0-beta6
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... ail&atid=542099&aid=1732097&group_id=74815). * Game objects not drawn if the sector they are in is no... were not affected by changes to the world when in-game. ==== Definitions ==== * Memory allocated f... =542099&aid=1826502&group_id=74815). * Various game objects not moving with the floor (http://sourcef
- 1.9.0-beta_x
- | [[distributed_dmu]]| Planning| Transmission of game object and world state changes from server to clients. | | [[engine-controlled_saving_of_the_game]]| Planning| Based on the common serialization me... n mechanism. | ===== Beta8 ===== ^ Proposal^ State^ Comments for this release | | [[fmod_ex_plugin]]... Common way to refer to all kinds of resources and game data. | | [[server-supplied_resource_files]]| —|
- detailed_list_of_changes_in_doomsday_version_1.14
- adable metadata and multiple files for serialized game state data. * Significantly more intelligent savegam... ly extracted when needed by the UI or the current game. * Automatic, background conversion of old sav... savegame conversion tool and plugin. * Current game rules for the session used as basis for interpret... spectmap}} output with more information about map state and configuration ==== Shell ==== * When st
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden... Additional default control bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically load the ... autosave on player reborn. * Added variable [[:game-save-last-loadonreborn]]: automatically load the
- detailed_list_of_changes_in_doomsday_version_1.15
- briefings should be disabled when autostarting a game session from command line. * Alert displayed unnecessarily on first launch because **game.cfg** was not found. This file is only created when quitting the game for the first time. * Resetting last-used/quick save slot on game change. * **Windows:** Pressing Alt+F4 during
- 1.9.0-beta6.9
- ption. * Crash when attempting to load a saved game before having started a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=7481... &atid=542099 * Better handling of input device state during binding context switches (fixes http://sou... animates up to your actual health level once per game session, instead of every time. * [[warp]] did
- 1.9.0-beta5
- ture development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o... s was fixed by making sure that mobjs in the NULL state (state zero) or whose state really is a NULL poin
- 1.9.0-beta6.2
- InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the fir... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use no lon
- 1.9.0-beta1...4
- l mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're... ntrol when up/down is pressed in a slider) * [[game_view_window]] is now resized in the [[ticker]] ... nd]] picture, color, and alpha) * [[console]]: game information texts moved to the title bar * im
- 1.9.0-beta6.3
- e following: * There have been changes to the game controls and some default bindings have changed a... n they should not be. * Subtle render list/ GL state issue which could result in shiny surfaces someti... yed on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... f uninitialized variable when loading an original game save file. * Intermittent fatal error when att
- 2.0
- an improvement on this front is due. Integrating game profile management and all configuration settings... UI makes for a more streamlined experience. Also, game profiles can now have direct access to all information that the engine can access, such as game title pictures. **Built-in support for packages.... ve already completed this transition, however the game renderer itself has not. In version 2.0, the new
- 1.15
- ed:Episode]] definitions specify the structure of game episodes (including hubs) enabling entirely new e... wer side, you can improve performance by reducing game view resolution. The rest of the UI remains sharp... hift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now
- 2.3
- Script bindings]] were added, allowing access to game, player, and thing properties. In addition to spa... ngs, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an "On death" script that gets run wh... it possible to only modify the appearance of the game view and not the entire monitor. This makes it fe
- 2.2
- have been added for playing sounds and showing in-game messages, for example. The set of available bindi... .** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On... were addressed. * Incorrect UI behavior in the game library. * Doomsday Script parser and interpret