Fulltext results:
- readme_windows @guide:2.2
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_windows @guide:2.3
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- doomsday @guide:2.3:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_macos @guide:2.3
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... ml> ===== Files ===== Your runtime files (savegames, screenshots) are inside a folder called //~/Lib
- readme_macos @guide:2.2
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... ml> ===== Files ===== Your runtime files (savegames, screenshots) are inside a folder called //~/Lib
- doomsday @guide:2.2:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_windows @guide:2.1
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- doomsday @guide:2.1:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_macos @guide:2.1
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... ml> ===== Files ===== Your runtime files (savegames, screenshots) are inside a folder called //~/Lib
- readme_windows @guide:2.0
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- readme_macos @guide:2.0
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... ml> ===== Files ===== Your runtime files (savegames, screenshots) are inside a folder called //~/Lib
- doomsday @guide:2.0:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map ... : Console commands to execute after loading the game with the ''-game'' option. ; //runtime/cache/ /
- thing @ded
- </code> ==== Spawn/See/Pain... State ==== A [[state]] defines what a thing will be doing and looks like at any given time in game. The things "spawn" state(s) defines a things de... pawn states. A thing must have at least one spawn state or it will be removed imediately from the gameworld at map start up. The other states series ar... . ==== Speed ==== How far a thing moves in the game world during every state it enters that has the ''A_Chase'' action attache... takes to move this distance is controlled by the state itself. ==== Radius ==== Radius of the thing.
- create_a_new_monster @howto
- th a [[thing|thing definition]] and one or more [[state|states]]. The below will explain how to use these to create a new monster. **Notes:** //For this HOW T... /Defs/jDoom/Objects.ded. We will be creating new State definitions for all the states even though it is possible to re-use some of the existing ones. Note the
- 1.9.0-beta6 @version
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... the old startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. * Ope... ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but th