Fulltext results:
- 1.9.0-beta6
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... the old startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. * Ope... ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but th
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs t... mensions of iwad original * server should send state/mobjtype dictionary to clients [resource mods] ... oded de::Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen di... e readme.txt in Windows installer * bump minor game plugin versions * multiplayer: test with model
- detailed_list_of_changes_in_doomsday_version_1.14
- adable metadata and multiple files for serialized game state data. * Significantly more intelligent savegam... ly extracted when needed by the UI or the current game. * Automatic, background conversion of old sav... savegame conversion tool and plugin. * Current game rules for the session used as basis for interpret... spectmap}} output with more information about map state and configuration ==== Shell ==== * When st
- detailed_list_of_changes_in_doomsday_version_1.15
- briefings should be disabled when autostarting a game session from command line. * Alert displayed unnecessarily on first launch because **game.cfg** was not found. This file is only created when quitting the game for the first time. * Resetting last-used/quick save slot on game change. * **Windows:** Pressing Alt+F4 during
- 1.9.0-beta6.9
- .9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback is no... ption. * Crash when attempting to load a saved game before having started a new game. http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=7481
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden... ]: list all lumps loaded from containers. ===== Gameplay and libcommon ===== * Foundation for an a... Additional default control bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically load the
- 1.9.0-beta_x
- | [[distributed_dmu]]| Planning| Transmission of game object and world state changes from server to clients. | | [[engine-controlled_saving_of_the_game]]| Planning| Based on the common serialization me... n mechanism. | ===== Beta8 ===== ^ Proposal^ State^ Comments for this release | | [[fmod_ex_plugin]]... Common way to refer to all kinds of resources and game data. | | [[server-supplied_resource_files]]| —|
- 1.9.0-beta5
- public API to be more clearly separated from the games, and to allow future development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o
- 1.9.0-beta6.8
- We've focused particularly on fixing all sorts of gameplay related glitches with the aim of improving th... e following: * There have been changes to the game controls and some default bindings have changed a... ings ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes ===== ==== Engine
- 1.9.0-beta1...4
- l mapping from ''(runtime)/Auto'' to both ''Data/(game)/Auto'' and ''Defs/(game)/Auto''. * General stability of the engine should be better. While you're... ntrol when up/down is pressed in a slider) * [[game_view_window]] is now resized in the [[ticker]] ... g]], [[wav]] loading, buttons * fixed: network games (now compatible with Win + Linux) * fixed ren
- 2.0
- _model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 model... example, the Shell utility can now control basic game options such as game type, enabling monsters, and current map via GUI settings. Information about serve
- 1.9.0-beta6.3
- e following: * There have been changes to the game controls and some default bindings have changed a... gine ==== * SIGSEGV when attempting to create states from incomplete definitions or which reference u... n they should not be. * Subtle render list/ GL state issue which could result in shiny surfaces someti... yed on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov
- 1.9.0-beta6.2
- InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the fir... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha... hanged: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use no lon
- detailed_list_of_changes_in_doomsday_version_1.9.10
- . ===== Platform-specific ===== * Unix: All Games: chat messages don’t show in HUD due to improper... c OS X: launcher config updated for ringzero: all game plugins’ resources made available using vdmaps. ... (a late window resize callback occurred). ===== Gameplay ===== * Stuck column in Doom E1M7 (using ... d relative to the user’s transfer func). * All Games: centering the map title in a wide viewport (whe
- detailed_list_of_changes_in_doomsday_version_1.10
- rsion_1.10]]. ====== Fixed bugs ====== ===== Gameplay ===== * Savegame: Interpretation error d... instead of player number 0 like in single-player games. * Sounds emitted by wall surfaces (e.g., whe... Heretic: Server defaults to E1M1 ({{:var|server-game-map}} = 0). * Heretic: Activating the Wings of... given to players when they respawn in multiplayer games. * Unix: File paths are processed so that Win