Fulltext results:
- 1.9.0-beta6 @version
- ====== Version 1.9.0-beta6 ====== #@Release_HTML~2009-02-25,1.9.0-beta6,1.9.0-beta6~@# These are the release notes for version... y reported in the [[http://sourceforge.net/tracker2/?limit=50&func=&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=678927&keyword=&submitter=&artifact_id=&limitz=10&assignee=&status=1&category=&artgroup=678927&submitter=&keyword=&artifact_id=&submit=Filter&limitz=50&mass_category=&mass_priority=&mass_resolution=&mass_assi
- particle_generator_examples @modding
- wise Doomsday might slow to a crawl if there are 100 Lost Souls in view and it's trying to spawn eg 200 particles for each. Furthermore because of the... blend | srcvel | srcdir | static Center { -1 0 22 } Speed = .6 Speed rnd = .4 Spawn rad... Particles = 600 Spawn rate = 1.2 Vector { 0 -2 0} Vector Rnd = 4 Stage { Type= point Flags= bright Tics= 1 Radius= 12 Bounce= 0 Resistance= .1 Color { 1 .9 .7 .7 } } Stage {
- 1.9.0-beta6.8 @version
- == 8th patch release for Beta 6. #@Release_HTML~2009-11-30,1.9.0-beta6.8,1.9.0-beta6.8~@# ===== The 10th Anniversary ===== T... sourceforge.net/tracker/index.php?func=detail&aid=2896917&group_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-... . http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099 * [[pwad]] [[flat]]s which replace those in ... .php?func=detail&aid=833488&group_id=74815&atid=542099 * "Flickering video" during initial startup
- 1.9.0-beta6.9 @version
- == 9th patch release for Beta 6. #@Release_HTML~2010-04-07,1.9.0-beta6.9,1.9.0-beta6.9~@# ===== Known issues ===== * Multip... . http://sourceforge.net/tracker/?func=detail&aid=2929541&group_id=74815&atid=542099 * Crash when attempting to [[autostart]] as ... . http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099 * "Possible index-out-of-bounds (dgl_texture... . http://sourceforge.net/tracker/?func=detail&aid=2962963&group_id=74815&atid=542099 * "Hexen: Impassable doorway (polyobjs?)". h
- generator_syntax @ded
- ction. Random components of the given value are added to [[#Vector]]. For example, if Vector Rnd is 2, a random vector with components ranging from -2 to 2 is added to Vector. ==== Init Vector Rnd ==== One-time ran... an have, or the maximum density of particles per 128x128 block (with flat triggered generators using the density flag). ==== Spawn Rate ==== Number of
- model @assets
- unit-length vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,255 => XYZ 0,0,1). Alpha component is ignored. | | ''heightMap''... reflection is determined by the alpha component: 0 produces a dull/large reflection while 255 produces a very sharp/small one. | | ''emissive... ck1" { prob = 0.333 } sequence "attack2" { prob = 0.333 } sequence "attack3" {} }
- flags_reference @ded
- s in this group. ==== first_only ==== (Value = 0x2) ===== Sounds ===== ==== shift ==== (Value = 0x1) ==== shift2 ==== (Value = 0x2) ==== exclude ==== (Value = 0x4) ==== nodist =... === (Value = 0x10) ==== dontstop ==== (Value = 0x20) ===== Decorations ===== ==== noiwad ==== (... d with IWAD resources. ==== pwad ==== (Value = 0x2) Allow using decoration with PWAD resources. ==
- model @ded
- : : : : 3rd defn: S2, Inter=0.5, Interpolate {-0.333 0.333} : : : 2nd defn: S2, Inter=0, Interpolate {0.666 1.333} : 1st definition: S1, Inter=0, Interpolate {0 0.... ) and 3rd definition's Interpolate start marker (-0.333). This is needed because the 2nd definition only extends from Inter=0 to Inter=0.5, but we want that at Inter=0.5 the interpolation visually reaches its end (frame 1 e
- version
- | [[version:2.3.1]] | 3685 | | | ::: | [[version:2.3]] | 3650 | DOOM render hacks, more scripting improvements ... | [[version:2.1.1]] | 2967 | | | ::: | [[version:2.1]] | 2900 | Downloading files from server, UI improvements, custom IWADs, OpenGL 3.3 | ^ |||| | 2.0 | [[version:2.0.3]] | 2464 | | | ::: | [[version:2.0.2]] | 2372 | | | ::: | [[version:2.0.1]] | 2311 | | | ::: | [[
- overview_of_resources_doomsday_1.x @modding
- below: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lum... "-ck", for example //brnbigc-ck.png//. Both cyan (0,255,255) and purple (255,0,255) are used as keys, and will be replaced with tr... m and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the co... in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw sc
- operator_expressions @script:walkthrough
- $ print 'Numbers:', 1 + 1, -.5 + .5 Numbers: 2 0 $ print 'Larger than 32-bit:', \ 0xffffffffff + 0xffffffffff Larger than 32-bit: 2.19902e+12 $ print 'Text:', 'Hello' + 'World' Te... : d } $ print 'Time:', Time() + 3600 Time: 2019-11-19 22:56:53.514 ===== Subtraction ===== ... 5 - .5 Numbers: 0 -1 $ print 'Larger than 32-bit:', 0xffffffffff - 0xffffffffff Larger than 32-bit: 0 $ print '
- sector_type_syntax @ded
- g as map units per game tic (35 Hz). The speed of 2 would scroll the texture 70 units per second. ==== Ceiling texmove angle ==... g as map units per game tic (35 Hz). The speed of 2 would scroll the texture 70 units per second. ==== Wind angle ==== Direct... l wind speed. The unit for wind speed is units/tic2 (see Wind). ==== Vertical wind ==== Vertical ... ifts things upward, negative one pushes them down. The unit for wind speed is units/tic2 (see Wind).
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- Unix: textures/flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads font... ntext should be active during game endings * [402] regression: HacX: Password map object is broken ... position after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is un... d-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fixes ====
- use_hires_textures_in_your_map @howto
- o available, in [[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface ====== ... hannel on a two-sided [[linedef]]. It is recommended to use PNG files whenever possible for the added flexibility of utilizing 24 bit when an alpha channel is not required. File ... osite// graphic (texture) that you see on the [[sidedef]]s (walls) in the game. All patches must be created by using an 8 bit (256 color or //paletted//) graphic; furthermore, yo... {{ file:tutpatch.gif }} | {{ file:hirestextutor2.png?175x0}}With XWE, use Entry -> Load and browse to your p
- 1.9.0-beta6.3 @version
- <- 1.9.0-beta6.2 ^ Versions ^ 1.9.0-beta6.4 -> ====== Version 1.9.0-beta6.3 ====== Third patch release for Beta 6. #@Release_HTML~2009-06-08,1.9.0-beta6.3,1.9.0-beta6.3~@# ===== Upgrading ===== If you are u... (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due to a (single byte) b... sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. ===