Fulltext results:
- particle_generator_examples @modding
- wise Doomsday might slow to a crawl if there are 100 Lost Souls in view and it's trying to spawn eg 200 particles for each. Furthermore because of the... blend | srcvel | srcdir | static Center { -1 0 22 } Speed = .6 Speed rnd = .4 Spawn rad... Particles = 600 Spawn rate = 1.2 Vector { 0 -2 0} Vector Rnd = 4 Stage { Type= point Flags= bright Tics= 1 Radius= 12 Bounce= 0 Resistance= .1 Color { 1 .9 .7 .7 } } Stage {
- generator_syntax @ded
- ction. Random components of the given value are added to [[#Vector]]. For example, if Vector Rnd is 2, a random vector with components ranging from -2 to 2 is added to Vector. ==== Init Vector Rnd ==== One-time ran... an have, or the maximum density of particles per 128x128 block (with flat triggered generators using the density flag). ==== Spawn Rate ==== Number of
- model @assets
- unit-length vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,255 => XYZ 0,0,1). Alpha component is ignored. | | ''heightMap''... reflection is determined by the alpha component: 0 produces a dull/large reflection while 255 produces a very sharp/small one. | | ''emissive... ck1" { prob = 0.333 } sequence "attack2" { prob = 0.333 } sequence "attack3" {} }
- 1.9.0-beta6 @version
- ====== Version 1.9.0-beta6 ====== #@Release_HTML~2009-02-25,1.9.0-beta6,1.9.0-beta6~@# These are the release notes for version... y reported in the [[http://sourceforge.net/tracker2/?limit=50&func=&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=678927&keyword=&submitter=&artifact_id=&limitz=10&assignee=&status=1&category=&artgroup=678927&submitter=&keyword=&artifact_id=&submit=Filter&limitz=50&mass_category=&mass_priority=&mass_resolution=&mass_assi
- model @ded
- : : : : 3rd defn: S2, Inter=0.5, Interpolate {-0.333 0.333} : : : 2nd defn: S2, Inter=0, Interpolate {0.666 1.333} : 1st definition: S1, Inter=0, Interp... ) and 3rd definition's Interpolate start marker (-0.333). This is needed because the 2nd definition only extends from Inte... visually reaches its end (frame 1 ends and frame 2 begins): point 0.5 in the range {0.666 1.333} is one. The 3rd definition's case is s
- sector_type_syntax @ded
- g as map units per game tic (35 Hz). The speed of 2 would scroll the texture 70 units per second. ==== Ceiling texmove angle ==... g as map units per game tic (35 Hz). The speed of 2 would scroll the texture 70 units per second. ==== Wind angle ==== Direct... l wind speed. The unit for wind speed is units/tic2 (see Wind). ==== Vertical wind ==== Vertical ... ifts things upward, negative one pushes them down. The unit for wind speed is units/tic2 (see Wind).
- operator_expressions @script:walkthrough
- $ print 'Numbers:', 1 + 1, -.5 + .5 Numbers: 2 0 $ print 'Larger than 32-bit:', \ 0xffffffffff + 0xffffffffff Larger than 32-bit: 2.19902e+12 $ print 'Text:', 'Hello' + 'World' Te... : d } $ print 'Time:', Time() + 3600 Time: 2019-11-19 22:56:53.514 ===== Subtraction ===== ... bit:', 0xffffffffff - 0xffffffffff Larger than 32-bit: 0 $ print 'Dictionary:', {'a':'A', 'b':'B'} -
- flags_reference @ded
- = (Value = 0x10) ==== dontstop ==== (Value = 0x20) ===== Decorations ===== ==== noiwad ==== (V... this light. ==== dontturnhalo ==== (Value = 0x200) (NEW IN 1.9.0-beta4) Disable viewangle rotation of halos for th... ==== (Value = 0x10) ==== spin ==== (Value = 0x20) ==== skintrans ==== (Value = 0x40) ==== autos... (Value = 0x100) ==== nointerpol ==== (Value = 0x200) Disable model vertex interpolation. ==== bright
- overview_of_resources_doomsday_1.x @modding
- below: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lum... "-ck", for example //brnbigc-ck.png//. Both cyan (0,255,255) and purple (255,0,255) are used as keys, and will be replaced with tr... m and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the co... in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw sc
- version
- | [[version:2.3.1]] | 3685 | | | ::: | [[version:2.3]] | 3650 | DOOM render hacks, more scripting improvements ... | [[version:2.1.1]] | 2967 | | | ::: | [[version:2.1]] | 2900 | Downloading files from server, UI improvements, custom IWADs, OpenGL 3.3 | ^ |||| | 2.0 | [[version:2.0.3]] | 2464 | | | ::: | [[version:2.0.2]] | 2372 | | | ::: | [[version:2.0.1]] | 2311 | | | ::: | [[
- readme_windows @guide:2.3
- rst versions were released in late 1999 and early 2000. Several people have been involved in the project... nd effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Mul... plorer. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on
- readme_windows @guide:2.2
- rst versions were released in late 1999 and early 2000. Several people have been involved in the project... nd effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Mul... plorer. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on
- readme_macos @guide:2.3
- rst versions were released in late 1999 and early 2000. Several people have been involved in the project... Finder. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on ... t-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall configura
- readme_macos @guide:2.2
- rst versions were released in late 1999 and early 2000. Several people have been involved in the project... Finder. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on ... t-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall configura
- readme_windows @guide:2.1
- rst versions were released in late 1999 and early 2000. Several people have been involved in the project... nd effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Mul... plorer. Note that custom games created in version 2.0 or earlier share a save folder with the built-in ... ted to your computer. Additionally, UDP ports 13209-13224 are used for detecting servers running on