Fulltext results:
- particle_generator_examples @modding
- wise Doomsday might slow to a crawl if there are 100 Lost Souls in view and it's trying to spawn eg 200 particles for each. Furthermore because of the... blend | srcvel | srcdir | static Center { -1 0 22 } Speed = .6 Speed rnd = .4 Spawn rad... Particles = 600 Spawn rate = 1.2 Vector { 0 -2 0} Vector Rnd = 4 Stage { Type= point Flags= bright Tics= 1 Radius= 12 Bounce= 0 Resistance= .1 Color { 1 .9 .7 .7 } } Stage {
- model @assets
- efinition. ===== Materials ===== In [[version:2.0]], model materials are collections of texture ima... @0 { diffuseMap = "Ettin_Diffuse_1024.tga" normalMap = "Ettin_Normal_1024.tga" specularMap = "Ettin_SpecGloss_1024.tga" emissiveMap = "Ettin_Emissive_1
- flags_reference @ded
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... exture groups ===== ==== smooth ==== (Value = 0x1) Smooth texture animation (blending) is used on
- light @ded
- e [[modding:state|State]] definition from Objects.ded, add it to your own ded and add 32768 to the frame number. <note>The engine calcula... bias source in the map (X Y Z) Intensity = 200 # How bright the bias light source is. ... t which the source is fully "on" # eg if { 80 200 } would mean the light is off if the sector ... ull brightness # untill the sector light is 200 at which point it is fully "on" # Values ca
- 1.9.0-beta6 @version
- ====== Version 1.9.0-beta6 ====== #@Release_HTML~2009-02-25,1.9.0-beta6,1.9.0-beta6~@# These are the release notes for version... in the [[http://sourceforge.net/tracker2/?limit=50&func=&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=678927&keyword=&submitter=&artifact_id=&limitz=10&assignee=&status=1&category=&artgroup=678927&submitter=&keyword=&artifact_id=&submit=Filter&limitz=5
- overview_of_resources_doomsday_1.x @modding
- below: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lum... "-ck", for example //brnbigc-ck.png//. Both cyan (0,255,255) and purple (255,0,255) are used as keys, and will be replaced with tr... m and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the co... in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw sc
- sky @ded
- | ==== Height ==== Height of the sky sphere (0-1). The real height is an angle determined using Pi/2 * (sky height), which means if the sky height is ... areas will be tinted this color. ==== Layer 1...2 ==== Only one of **Texture/Flat/Sprite/System** ... Color limit : Specifies how small an intensity (0-1) the sky fadeout color (top line of the texture... to black. ==== Model ==== There can be up to 32 Model blocks in a Sky definition. Each block defi
- world @script:module
- version:2.3.2]]) Returns the angle of the thing: 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~attack~@# ( #@Arg_... ) Changes the angle of the thing to //degrees//. 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~setNoBlocking~@# (... emitter. By default, the volume is at maximum (1.0). There must be a [[ded:sound|Sound definition]] with a matching //id//. ... : Spawn thing at the floor. ===== Old versions ===== * [[/script/module/world?rev=1576428056|2.2]]
- decoration @ded
- Levels { 0 0 } # Two integers (0-255) that mark the sector light levels where ... espectively. # For example, the levels { 100 200 } mean that the light is # not visible ... ull # brightness when nearing light level 200, and stays full # bright over 200. The first level can be higher than the # second. Th
- 1.9.0-beta1...4 @version
- = Versions 1.9.0-beta1...4 ====== #@Release_HTML~2006-05-28,1.9.0-beta4,1.9.0-beta4~@# #@Release_HTML~2005-10-16,1.9.0-beta1...beta3,1.9.0-beta3~@# #@Release_HTML~2005-07-17,1.9.0-beta1...beta3,1.9.0-beta2~@# #@Release_HTML~2005-07-02,1.9.0-beta1...beta3,1.9.0-beta1~@# This article contains all changes between versions 1.9.0-beta1
- 1.11 @version
- t notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]]. Used for defining th... tion of Doomsday, note the following: * OpenGL 2.0 is now the minimum required version (used to be 1... [[http://sourceforge.net/p/deng/bugs/search/?q=%21status%3Awont-fix+%26%26+%21status%3Aclosed&sort=_priority_s+desc&limit=250|Known issues: list of open bugs in the Bug Tracke
- using_blender_to_create_a_model_for_doomsday @modding
- ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed = 10;</code> And another string said <code>ID = "SARG_... tes This means that the Demon walk cycle lasts 8*2=16 game tics, and it moves 10*8=80 world units per walk cycle or (35/16)*80=175 world units per second. ===== Make the mode... hould get the object pixels height, times it by 1.2, then divide it by 20, then when exporting the model export with 0.10 scale. This example is for the Pinky demon <cod... 56*1.2(pixel factor)= 67.2 </code> Then divide by 20 <code>(67.2 / 20 = 3.36) </code> You now have th
- 1.9.0-beta6.3 @version
- <- 1.9.0-beta6.2 ^ Versions ^ 1.9.0-beta6.4 -> ====== Version 1.9.0-beta6.3 ====== Third patch release for Beta 6. #@Release_HTML~2009-06-08,1.9.0-beta6.3,1.9.0-beta6.3~@# ===== Upgrading ===== If you are u... (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due to a (single byte) b... sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. ===
- 1.9.0-beta_x @version
- * [[definition_parser_with_extensions]]: a.k.a, DED Reader 2.0. * [[scripted_ui]] * [[drop_snowberry]] ====== Maybe before 2.0.0 (undecided) ====== * [[xg_2.0]] * [[game_rules_module]]: requires [[unified_networking]]. * [[precaching]]: partial improvements before 2.0.0 (?). * [[delta_profiler]]: monitoring/improvin
- 1.9.0-beta6.1 @version
- <- 1.9.0-beta6 ^ Versions ^ 1.9.0-beta6.2 -> ====== Version 1.9.0-beta6.1 ====== Patch release for Beta 6. #@Release_HTML~2009-03-31,1.9.0-beta6.1,1.9.0-beta6.1~@# ===== Fixes ===== ==== Engine ===... (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of 8 byte" (http://sourceforge.net/tracker2/?func=detail&aid=2655595&group_id=74815&atid=542099). * Fixed: "Crash when launching with Sharew