Fulltext results:
- 1.9.0-beta6 @version
- if not absolutely necessary (if enabled). * Added [[-texnonpow2]] Enable use of non-power-of-two textures. Note some textures may still be resized if required. ==== Rendere... [linedef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[blendmo... verning when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector using the specified [[flat]] will affect the environmental audio effects heard within that sector. ====
- doomsday @guide:2.3:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- doomsday @guide:2.2:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.3
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_macos @guide:2.3
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.2
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_macos @guide:2.2
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.1
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- doomsday @guide:2.1:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- ded
- c]] | | | |:::| [[ded:sound|Sound]] | | | |:::| [[ded:texture_environment|Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]]
- readme_macos @guide:2.1
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- model @assets
- the complete [[:script|Doomsday Script]] runtime environment, they are primarily intended for making timed changes to the model's propertie... r the best performance is to minimize the size of textures and the number of GL resources needed by the model. * Each material variant reserve... atlas needs borders and other padding around the textures stored in it, it is recommended that the model's textures are a bit smaller than power-of-two sizes. For instance, four 1000x1000 textures
- readme_windows @guide:2.0
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_macos @guide:2.0
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- doomsday @guide:2.0:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options ... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c